1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-10 15:20:29 +01:00

Added combined file exportation

This commit is contained in:
Rich Dunne 2021-07-07 07:24:07 -06:00
parent aae797c0c4
commit e73e75c1df

View file

@ -132,34 +132,56 @@ namespace SceneManager.Menus
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
var overrides = DefineOverridesForCombinedPath();
var overrides = Serializer.DefineOverrides();
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + fileName + ".xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Path exported as ~b~{fileName}.xml~w~.");
}
private static void ExportAsCombinedFile(IEnumerable<UIMenuCheckboxItem> checkedItems)
private static void ExportAsCombinedFile(IEnumerable<UIMenuCheckboxItem> checkedItems, bool autosave = false)
{
// If any file contains all (and only) path names from checkedItems, it can be quicksaved
string existingFile = GetNameForExistingCombinedPathsFile(checkedItems);
if(existingFile == "")
{
existingFile = UserInput.PromptPlayerForFileName("Type the name you would like to save your file as", "Enter a filename", 100);
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
var overrides = Serializer.DefineOverrides();
if (string.IsNullOrWhiteSpace(existingFile))
if (autosave)
{
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + "autosave.xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Paths exported as ~b~autosave.xml~w~.");
return;
}
// If any file contains all (and only) path names from checkedItems, it can be quicksaved
string existingFile = GetNameForExistingCombinedPathsFile(checkedItems);
string exportFilename = existingFile;
if (exportFilename == "")
{
exportFilename = UserInput.PromptPlayerForFileName("Type the name you would like to save your file as", "Enter a filename", 100);
if (string.IsNullOrWhiteSpace(exportFilename))
{
Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces. Defaulting to ~b~\"{checkedItems.First().Text}\"");
Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces. Defaulting to \"{checkedItems.First().Text}\"");
existingFile = checkedItems.First().Text;
exportFilename = checkedItems.First().Text;
}
}
Game.LogTrivial($"Filename: {existingFile}");
Game.LogTrivial($"Filename: {exportFilename}");
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
var overrides = DefineOverridesForCombinedPath();
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + existingFile + ".xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Paths exported as ~b~{existingFile}.xml~w~.");
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + exportFilename + ".xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Paths exported as ~b~{exportFilename}.xml~w~.");
}
internal static void ExportOnUnload()
{
ExportPaths.Clear();
var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem)).Select(x => (UIMenuCheckboxItem)x);
foreach (UIMenuCheckboxItem checkboxItem in checkboxItems)
{
var pathToExport = PathManager.Paths.First(x => x != null && x.Name == checkboxItem.Text);
ExportPaths.Add(pathToExport);
}
ExportAsCombinedFile(checkboxItems, true);
}
private static bool CanQuickSavePath(Paths.Path pathToExport)
@ -191,15 +213,5 @@ namespace SceneManager.Menus
return "";
}
private static XmlAttributeOverrides DefineOverridesForCombinedPath()
{
XmlAttributeOverrides overrides = new XmlAttributeOverrides();
XmlAttributes attr = new XmlAttributes();
attr.XmlRoot = new XmlRootAttribute("Paths");
overrides.Add(typeof(List<Paths.Path>), attr);
return overrides;
}
}
}