diff --git a/SceneManager/Menus/EditPathMenu.cs b/SceneManager/Menus/EditPathMenu.cs index 2217f95..6bd9e11 100644 --- a/SceneManager/Menus/EditPathMenu.cs +++ b/SceneManager/Menus/EditPathMenu.cs @@ -9,7 +9,7 @@ namespace SceneManager { public static UIMenu editPathMenu { get; private set; } private static UIMenuItem editPathWaypoints, deletePath; - public static UIMenuCheckboxItem togglePath; + public static UIMenuCheckboxItem disablePath; internal static void InstantiateMenu() { @@ -20,7 +20,7 @@ namespace SceneManager public static void BuildEditPathMenu() { - editPathMenu.AddItem(togglePath = new UIMenuCheckboxItem("Disable Path", false)); + editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false)); editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints")); editPathWaypoints.ForeColor = Color.Gold; editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path")); @@ -48,10 +48,10 @@ namespace SceneManager private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked) { - if (checkboxItem == togglePath) + if (checkboxItem == disablePath) { var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; - if (togglePath.Checked) + if (disablePath.Checked) { currentPath.DisablePath(); Game.LogTrivial($"Path {currentPath.Number} disabled.");