diff --git a/SceneManager/GetUserInput.cs b/SceneManager/GetUserInput.cs index af0fd37..a8a7d20 100644 --- a/SceneManager/GetUserInput.cs +++ b/SceneManager/GetUserInput.cs @@ -27,14 +27,14 @@ namespace SceneManager private static void GetControllerInput() { - if (EntryPoint.Settings.ModifierButton == ControllerButtons.None) + if (Settings.ModifierButton == ControllerButtons.None) { - if (Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed()) + if (Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed()) { MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; } } - else if (Game.IsControllerButtonDownRightNow(EntryPoint.Settings.ModifierButton) && Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed()) + else if (Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton) && AreMenusClosed()) { MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; } @@ -42,14 +42,14 @@ namespace SceneManager private static void GetKeyboardInput() { - if (EntryPoint.Settings.ModifierKey == System.Windows.Forms.Keys.None) + if (Settings.ModifierKey == System.Windows.Forms.Keys.None) { - if (Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed()) + if (Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed()) { MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; } } - else if (Game.IsKeyDownRightNow(EntryPoint.Settings.ModifierKey) && Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed()) + else if (Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey) && AreMenusClosed()) { MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible; }