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Fixed PathMainMenu not functioning correctly after finishing a path

This commit is contained in:
Rich Dunne 2020-08-26 19:51:13 -06:00
parent 0be10cb0ef
commit e8c5e2ca69
2 changed files with 6 additions and 5 deletions

View file

@ -173,10 +173,11 @@ namespace SceneManager
}
MenuManager.menuPool.CloseAllMenus();
pathCreationMenu.Reset(true, true); // Trying to see if we can get away with resetting the menu instead of rebuilding it
//PathMainMenu.pathMainMenu.Clear();
//PathMainMenu.BuildPathMenu();
//trafficEndPath.Enabled = false;
//pathCreationMenu.Reset(true, true); // Trying to see if we can get away with resetting the menu instead of rebuilding it
PathMainMenu.createNewPath.Text = "Create New Path";
PathMainMenu.pathMainMenu.Clear();
PathMainMenu.BuildPathMenu();
trafficEndPath.Enabled = false;
PathMainMenu.pathMainMenu.Visible = true;
break;
}

View file

@ -11,7 +11,7 @@ namespace SceneManager
{
public static UIMenu pathMainMenu { get; private set; }
public static UIMenuItem createNewPath { get; private set; }
private static UIMenuItem deleteAllPaths;
public static UIMenuItem deleteAllPaths;
public static UIMenuListScrollerItem<int> editPath { get; private set; }
public static UIMenuListScrollerItem<string> directOptions { get; private set; }
public static UIMenuListScrollerItem<int> directDriver { get; private set; }