From eb52aee317e1a4c2b79dfefff986d4b8a51c71ec Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Mon, 14 Sep 2020 12:13:01 -0600 Subject: [PATCH] Removed unnecessary code --- SceneManager/Object Classes/Barrier.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/SceneManager/Object Classes/Barrier.cs b/SceneManager/Object Classes/Barrier.cs index ce935d5..3f8f9a3 100644 --- a/SceneManager/Object Classes/Barrier.cs +++ b/SceneManager/Object Classes/Barrier.cs @@ -5,19 +5,15 @@ namespace SceneManager { class Barrier { - private Rage.Object _barrier { get; set; } - private Vector3 _barrierPosition { get; set; } - private float _barrierRotation { get; set; } - - public Rage.Object Object { get { return _barrier; } set { _barrier = value; } } - public Vector3 Position { get { return _barrierPosition; } set { _barrierPosition = value; } } - public float Rotation { get { return _barrierRotation; } set { _barrierRotation = value; } } + public Rage.Object Object { get; set; } + public Vector3 Position { get; set; } + public float Rotation { get; set; } public Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation) { - _barrier = barrier; - _barrierPosition = barrierPosition; - _barrierRotation = barrierRotation; + Object = barrier; + Position = barrierPosition; + Rotation = barrierRotation; } } }