mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Refactored user keypress logic, updated some method names to be more clear
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parent
7d1aa35f19
commit
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1 changed files with 42 additions and 35 deletions
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@ -3,6 +3,7 @@ using Rage;
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using Rage.Native;
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using Rage.Native;
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using RAGENativeUI;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using RAGENativeUI.Elements;
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using SceneManager.Managers;
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using SceneManager.Menus;
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using SceneManager.Menus;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -13,55 +14,61 @@ namespace SceneManager.Utils
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// The only reason this class should change is to modify how user input is handled
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// The only reason this class should change is to modify how user input is handled
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class UserInput
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class UserInput
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{
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{
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private static bool _menuKeysPressed
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{
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get => (Settings.ModifierKey == Keys.None && Game.IsKeyDown(Settings.ToggleKey)) ||
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(Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey));
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}
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private static bool _menuControllerButtonsPressed
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{
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get => (Settings.ModifierButton == ControllerButtons.None && Game.IsControllerButtonDown(Settings.ToggleButton)) ||
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(Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton));
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}
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internal static Vector3 PlayerMousePosition { get => GetMousePositionInWorld(); }
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internal static Vector3 PlayerMousePositionForBarrier { get => GetMousePositionInWorld(Settings.BarrierPlacementDistance); }
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internal static void HandleKeyPress()
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internal static void HandleKeyPress()
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{
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{
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while (true)
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while (true)
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{
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{
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bool isTextEntryOpen = (Rage.Native.NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0);
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GameFiber.Yield();
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bool isTextEntryOpen = (NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0);
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if (!isTextEntryOpen && MenuKeysPressed())
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if (!isTextEntryOpen && MenuKeysPressed())
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{
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{
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if (MenuManager.MenuPool.Any(x => x.Visible))
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{
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foreach (UIMenu menu in MenuManager.MenuPool.Where(x => x.Visible))
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{
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menu.Visible = !menu.Visible;
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}
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MenuManager.MenuPool.CloseAllMenus();
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continue;
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}
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Menus.MainMenu.DisplayMenu();
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Menus.MainMenu.DisplayMenu();
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GameFiber.StartNew(() => MenuManager.Update(), "Menu Processing Fiber");
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GameFiber.StartNew(() => MenuManager.ProcessMenus(), "Menu Processing Fiber");
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}
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}
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#if DEBUG
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#if DEBUG
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if (MenuManager.MenuPool.IsAnyMenuOpen())
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if (MenuManager.MenuPool.IsAnyMenuOpen())
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{
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{
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Game.DisplaySubtitle($"You are using a test build of Scene Manager. Please report any bugs/crashes in the Discord server.");
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Game.DisplaySubtitle($"You are using a test build of ~y~Scene Manager~w~. Please report any ~r~bugs/crashes ~w~in the ~p~Discord ~w~server.");
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}
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}
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#endif
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#endif
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GameFiber.Yield();
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}
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}
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}
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}
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private static bool MenuKeysPressed()
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private static bool MenuKeysPressed()
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{
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{
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if (MenuKeysPressed())
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if (_menuKeysPressed || _menuControllerButtonsPressed)
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{
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{
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return true;
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return true;
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}
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}
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return false;
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return false;
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bool MenuKeysPressed()
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{
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if (MenuManager.AreMenusClosed() &&
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((Settings.ModifierKey == Keys.None && Game.IsKeyDown(Settings.ToggleKey)) ||
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(Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey)) ||
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(Settings.ModifierButton == ControllerButtons.None && Game.IsControllerButtonDown(Settings.ToggleButton)) ||
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(Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton))))
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{
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return true;
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}
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return false;
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}
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}
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}
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internal static Vector3 GetMousePosition { get { return GetMousePositionInWorld(); } }
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internal static Vector3 GetMousePositionForBarrier { get { return GetMousePositionInWorld(Settings.BarrierPlacementDistance); } }
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private static Vector3 GetMousePositionInWorld(float maxDistance = 100f)
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private static Vector3 GetMousePositionInWorld(float maxDistance = 100f)
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{
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{
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HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
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HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
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@ -97,13 +104,13 @@ namespace SceneManager.Utils
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{
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{
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while (menu.Visible)
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while (menu.Visible)
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{
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{
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var selectedScroller = menu.MenuItems.Where(x => scrollerItems.Contains(x) && x.Selected && x.Enabled).FirstOrDefault();
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var selectedScroller = menu.MenuItems.FirstOrDefault(x => scrollerItems.Contains(x) && x.Selected && x.Enabled);
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if (selectedScroller != null)
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if (selectedScroller != null)
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{
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{
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OnWheelScroll(menu, selectedScroller, scrollerItems);
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OnWheelScroll(menu, selectedScroller, scrollerItems);
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}
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}
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if (Game.IsKeyDown(Keys.LButton) && Rage.Native.NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() != 0)
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if (Game.IsKeyDown(Keys.LButton) && NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() != 0)
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{
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{
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Keyboard.KeyDown(Keys.Enter);
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Keyboard.KeyDown(Keys.Enter);
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GameFiber.Wait(1);
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GameFiber.Wait(1);
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@ -112,7 +119,7 @@ namespace SceneManager.Utils
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if (menu.SubtitleText.Contains("Path Creation Menu"))
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if (menu.SubtitleText.Contains("Path Creation Menu"))
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{
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{
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DrawWaypointMarker();
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DrawWaypointMarkerAtMousePosition();
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}
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}
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GameFiber.Yield();
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GameFiber.Yield();
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}
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}
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@ -135,7 +142,7 @@ namespace SceneManager.Utils
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}
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}
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if (menu.SubtitleText.Contains("Path Creation Menu"))
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if (menu.SubtitleText.Contains("Path Creation Menu"))
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{
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{
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DrawWaypointMarker();
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DrawWaypointMarkerAtMousePosition();
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}
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}
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GameFiber.Yield();
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GameFiber.Yield();
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}
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}
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@ -187,25 +194,25 @@ namespace SceneManager.Utils
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}
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}
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}
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}
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private static void DrawWaypointMarker()
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private static void DrawWaypointMarkerAtMousePosition()
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{
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{
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var waypointPosition = GetMousePosition;
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var waypointPosition = PlayerMousePosition;
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if (SettingsMenu.ThreeDWaypoints.Checked && PathCreationMenu.CollectorWaypoint.Checked)
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if (SettingsMenu.ThreeDWaypoints.Checked && PathCreationMenu.CollectorWaypoint.Checked)
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{
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.CollectorRadius.Value * 2, (float)PathCreationMenu.CollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.CollectorRadius.Value * 2, (float)PathCreationMenu.CollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.SpeedZoneRadius.Value * 2, (float)PathCreationMenu.SpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.SpeedZoneRadius.Value * 2, (float)PathCreationMenu.SpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
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}
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}
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else if (PathCreationMenu.StopWaypoint.Checked)
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else if (PathCreationMenu.StopWaypoint.Checked)
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{
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
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}
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}
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else
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else
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{
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{
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Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
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}
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}
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}
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}
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internal static string GetFileName(string windowTitle, string defaultText, int maxLength)
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internal static string PromptPlayerForFileName(string windowTitle, string defaultText, int maxLength)
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{
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{
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NativeFunction.Natives.DISABLE_ALL_CONTROL_ACTIONS(2);
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NativeFunction.Natives.DISABLE_ALL_CONTROL_ACTIONS(2);
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