1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Refactored AITasking into CollectedVehicle.

This commit is contained in:
Rich Dunne 2020-10-24 07:46:40 -06:00
parent c3b174ddbf
commit ebf8884842
3 changed files with 254 additions and 12 deletions

View file

@ -110,7 +110,6 @@ namespace SceneManager
{
if (paths.ElementAtOrDefault(i) != null && paths[i].State == State.Creating)
{
//Game.LogTrivial($"Resuming path {paths[i].Number}");
Game.DisplayNotification($"~o~Scene Manager~y~[Creating]\n~w~Resuming path {paths[i].Number}");
break;
}
@ -267,7 +266,8 @@ namespace SceneManager
{
GameFiber.StartNew(() =>
{
AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, firstWaypoint);
nearbyCollectedVehicle.AssignWaypointTasks(path, firstWaypoint);
//AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, firstWaypoint);
});
}
else
@ -276,7 +276,8 @@ namespace SceneManager
{
GameFiber.StartNew(() =>
{
AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, nearestWaypoint);
nearbyCollectedVehicle.AssignWaypointTasks(path, nearestWaypoint);
//AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, nearestWaypoint);
});
}
}
@ -305,7 +306,8 @@ namespace SceneManager
{
GameFiber.StartNew(() =>
{
AITasking.AssignWaypointTasks(collectedVehicle, path, firstWaypoint);
collectedVehicle.AssignWaypointTasks(path, firstWaypoint);
//AITasking.AssignWaypointTasks(collectedVehicle, path, firstWaypoint);
});
}
else
@ -314,7 +316,8 @@ namespace SceneManager
{
GameFiber.StartNew(() =>
{
AITasking.AssignWaypointTasks(collectedVehicle, path, nearestWaypoint);
collectedVehicle.AssignWaypointTasks(path, nearestWaypoint);
//AITasking.AssignWaypointTasks(collectedVehicle, path, nearestWaypoint);
});
}
}