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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Refactored AITasking into CollectedVehicle.
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parent
c3b174ddbf
commit
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3 changed files with 254 additions and 12 deletions
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@ -110,7 +110,6 @@ namespace SceneManager
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{
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if (paths.ElementAtOrDefault(i) != null && paths[i].State == State.Creating)
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{
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//Game.LogTrivial($"Resuming path {paths[i].Number}");
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Game.DisplayNotification($"~o~Scene Manager~y~[Creating]\n~w~Resuming path {paths[i].Number}");
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break;
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}
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@ -267,7 +266,8 @@ namespace SceneManager
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{
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GameFiber.StartNew(() =>
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{
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AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, firstWaypoint);
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nearbyCollectedVehicle.AssignWaypointTasks(path, firstWaypoint);
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//AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, firstWaypoint);
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});
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}
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else
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@ -276,7 +276,8 @@ namespace SceneManager
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{
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GameFiber.StartNew(() =>
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{
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AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, nearestWaypoint);
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nearbyCollectedVehicle.AssignWaypointTasks(path, nearestWaypoint);
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//AITasking.AssignWaypointTasks(nearbyCollectedVehicle, path, nearestWaypoint);
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});
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}
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}
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@ -305,7 +306,8 @@ namespace SceneManager
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{
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GameFiber.StartNew(() =>
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{
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AITasking.AssignWaypointTasks(collectedVehicle, path, firstWaypoint);
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collectedVehicle.AssignWaypointTasks(path, firstWaypoint);
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//AITasking.AssignWaypointTasks(collectedVehicle, path, firstWaypoint);
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});
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}
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else
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@ -314,7 +316,8 @@ namespace SceneManager
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{
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GameFiber.StartNew(() =>
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{
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AITasking.AssignWaypointTasks(collectedVehicle, path, nearestWaypoint);
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collectedVehicle.AssignWaypointTasks(path, nearestWaypoint);
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//AITasking.AssignWaypointTasks(collectedVehicle, path, nearestWaypoint);
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});
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}
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}
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