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Big refactor

This commit is contained in:
Rich Dunne 2021-01-10 08:35:21 -07:00
parent 6769ca815e
commit f1554a4aea
8 changed files with 557 additions and 1365 deletions

View file

@ -3,114 +3,89 @@ using System.Drawing;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using SceneManager.Menus;
using SceneManager.Utils;
namespace SceneManager
{
class EditPathMenu
internal class EditPathMenu
{
internal static UIMenu editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
private static UIMenuItem editPathWaypoints, deletePath, exportPath;
internal static UIMenuCheckboxItem disablePath;
internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Edit Path");
internal static UIMenuCheckboxItem DisablePath { get; } = new UIMenuCheckboxItem("Disable Path", false);
private static UIMenuItem EditWaypoints { get; } = new UIMenuItem("Edit Waypoints");
private static UIMenuItem deletePath { get; } = new UIMenuItem("Delete Path");
private static UIMenuItem ExportPath { get; } = new UIMenuItem("Export Path");
internal static void InstantiateMenu()
internal static void Initialize()
{
editPathMenu.ParentMenu = PathMainMenu.pathMainMenu;
MenuManager.menuPool.Add(editPathMenu);
editPathMenu.OnItemSelect += EditPath_OnItemSelected;
editPathMenu.OnCheckboxChange += EditPath_OnCheckboxChange;
editPathMenu.OnMenuOpen += EditPath_OnMenuOpen;
Menu.ParentMenu = PathMainMenu.Menu;
MenuManager.MenuPool.Add(Menu);
Menu.OnItemSelect += EditPath_OnItemSelected;
Menu.OnCheckboxChange += EditPath_OnCheckboxChange;
Menu.OnMenuOpen += EditPath_OnMenuOpen;
}
internal static void BuildEditPathMenu()
{
editPathMenu.AddItem(disablePath = new UIMenuCheckboxItem("Disable Path", false));
editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
editPathWaypoints.ForeColor = Color.Gold;
editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
Menu.AddItem(DisablePath);
Menu.AddItem(EditWaypoints);
EditWaypoints.ForeColor = Color.Gold;
Menu.AddItem(deletePath);
deletePath.ForeColor = Color.Gold;
//editPathMenu.AddItem(exportPath = new UIMenuItem("Export Path"));
//exportPath.ForeColor = Color.Gold;
editPathMenu.RefreshIndex();
}
private static void EditPathWaypoints()
{
if (!SettingsMenu.threeDWaypoints.Checked)
{
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~You have 3D waypoints disabled in your settings. It's recommended to enable 3D waypoints while working with waypoints.");
}
EditWaypointMenu.BuildEditWaypointMenu();
}
private static void DeletePath()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
PathMainMenu.DeletePath(currentPath, Delete.Single);
}
private static void DisablePath()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
if (disablePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled.");
}
else
{
currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.Number} enabled.");
}
}
private static void ExportPath()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
// Reference PNWParks's UserInput class from LiveLights
var filename = PNWUserInput.GetUserInput("Type the name you would like to save your file as", "Enter a filename", 100) + ".xml";
// If filename != null or empty, check if export directory exists (GTA V/Plugins/SceneManager/Saved Paths)
if(string.IsNullOrWhiteSpace(filename))
{
Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
return;
}
Game.LogTrivial($"Filename: {filename}");
currentPath.Save(filename);
Menu.AddItem(ExportPath);
ExportPath.ForeColor = Color.Gold;
Menu.RefreshIndex();
}
private static void EditPath_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if (selectedItem == editPathWaypoints)
if (selectedItem == EditWaypoints)
{
EditPathWaypoints();
if (!SettingsMenu.ThreeDWaypoints.Checked)
{
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~You have 3D waypoints disabled in your settings. It's recommended to enable 3D waypoints while working with waypoints.");
}
EditWaypointMenu.BuildEditWaypointMenu();
}
if (selectedItem == deletePath)
{
DeletePath();
var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
currentPath.Delete();
PathManager.Paths.Remove(currentPath);
PathMainMenu.BuildPathMenu();
PathMainMenu.Menu.Visible = true;
}
if(selectedItem == exportPath)
if(selectedItem == ExportPath)
{
ExportPath();
PathManager.ExportPath();
}
}
private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == disablePath)
if (checkboxItem == DisablePath)
{
DisablePath();
var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
if (DisablePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.Number} disabled.");
}
else
{
currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.Number} enabled.");
}
}
}
private static void EditPath_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { };
RNUIMouseInputHandler.Initialize(menu, scrollerItems);
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
}
}
}