mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Big refactor
This commit is contained in:
parent
6769ca815e
commit
f1554a4aea
8 changed files with 557 additions and 1365 deletions
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@ -1,318 +1,148 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using SceneManager.Utils;
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using SceneManager.Objects;
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namespace SceneManager
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namespace SceneManager.Menus
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{
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class PathCreationMenu
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{
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internal static UIMenu pathCreationMenu = new UIMenu("Scene Manager", "~o~Path Creation Menu");
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private static UIMenuItem trafficAddWaypoint = new UIMenuItem("Add waypoint"), trafficRemoveWaypoint = new UIMenuItem("Remove last waypoint"), trafficEndPath = new UIMenuItem("End path creation");
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internal static UIMenuNumericScrollerItem<int> waypointSpeed;
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internal static UIMenuCheckboxItem stopWaypointType = new UIMenuCheckboxItem("Is this a Stop waypoint?", false, "If checked, vehicles will drive to this waypoint, then stop.");
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internal static UIMenuCheckboxItem directWaypointBehavior = new UIMenuCheckboxItem("Drive directly to waypoint?", false, "If checked, vehicles will ignore traffic rules and drive directly to this waypoint.");
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internal static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If checked, this waypoint will collect vehicles to follow the path. Your path's first waypoint ~b~must~w~ be a collector.");
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internal static UIMenuNumericScrollerItem<int> collectorRadius = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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internal static UIMenuNumericScrollerItem<int> speedZoneRadius = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
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private static List<UIMenuItem> menuItems = new List<UIMenuItem> {collectorWaypoint, collectorRadius, speedZoneRadius, stopWaypointType, directWaypointBehavior, waypointSpeed, trafficAddWaypoint, trafficRemoveWaypoint, trafficEndPath };
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internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Path Creation Menu");
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private static Path CurrentPath { get; set; }
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private static UIMenuItem AddWaypoint { get; } = new UIMenuItem("Add waypoint");
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internal static UIMenuItem RemoveLastWaypoint { get; } = new UIMenuItem("Remove last waypoint");
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internal static UIMenuItem EndPathCreation { get; } = new UIMenuItem("End path creation");
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internal static UIMenuNumericScrollerItem<int> WaypointSpeed { get; private set; }
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internal static UIMenuCheckboxItem StopWaypoint { get; } = new UIMenuCheckboxItem("Is this a Stop waypoint?", false, "If checked, vehicles will drive to this waypoint, then stop.");
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internal static UIMenuCheckboxItem DirectWaypoint { get; } = new UIMenuCheckboxItem("Drive directly to waypoint?", false, "If checked, vehicles will ignore traffic rules and drive directly to this waypoint.");
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internal static UIMenuCheckboxItem CollectorWaypoint { get; } = new UIMenuCheckboxItem("Collector", true, "If checked, this waypoint will collect vehicles to follow the path. Your path's first waypoint ~b~must~w~ be a collector.");
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internal static UIMenuNumericScrollerItem<int> CollectorRadius { get; } = new UIMenuNumericScrollerItem<int>("Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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internal static UIMenuNumericScrollerItem<int> SpeedZoneRadius { get; } = new UIMenuNumericScrollerItem<int>("Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5);
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internal static State PathCreationState { get; set; } = State.Uninitialized;
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internal static void InstantiateMenu()
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internal static void Initialize()
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{
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pathCreationMenu.ParentMenu = PathMainMenu.pathMainMenu;
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MenuManager.menuPool.Add(pathCreationMenu);
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pathCreationMenu.OnItemSelect += PathCreation_OnItemSelected;
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pathCreationMenu.OnCheckboxChange += PathCreation_OnCheckboxChanged;
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pathCreationMenu.OnScrollerChange += PathCreation_OnScrollerChanged;
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pathCreationMenu.OnMenuOpen += PathCreation_OnMenuOpen;
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Menu.ParentMenu = PathMainMenu.Menu;
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MenuManager.MenuPool.Add(Menu);
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Menu.OnItemSelect += PathCreation_OnItemSelected;
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Menu.OnCheckboxChange += PathCreation_OnCheckboxChanged;
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Menu.OnScrollerChange += PathCreation_OnScrollerChanged;
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Menu.OnMenuOpen += PathCreation_OnMenuOpen;
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}
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internal static void BuildPathCreationMenu()
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{
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pathCreationMenu.AddItem(collectorWaypoint);
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collectorWaypoint.Enabled = false;
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collectorWaypoint.Checked = true;
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Menu.MenuItems.Clear();
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pathCreationMenu.AddItem(collectorRadius);
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collectorRadius.Index = Settings.CollectorRadius - 1;
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collectorRadius.Enabled = true;
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Menu.AddItem(CollectorWaypoint);
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CollectorWaypoint.Enabled = false;
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CollectorWaypoint.Checked = true;
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pathCreationMenu.AddItem(speedZoneRadius);
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speedZoneRadius.Index = (Settings.SpeedZoneRadius / 5) - 1;
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speedZoneRadius.Enabled = true;
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Menu.AddItem(CollectorRadius);
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CollectorRadius.Index = Settings.CollectorRadius - 1;
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CollectorRadius.Enabled = true;
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pathCreationMenu.AddItem(stopWaypointType);
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stopWaypointType.Checked = Settings.StopWaypoint;
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pathCreationMenu.AddItem(directWaypointBehavior);
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directWaypointBehavior.Checked = Settings.DirectDrivingBehavior;
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Menu.AddItem(SpeedZoneRadius);
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SpeedZoneRadius.Index = (Settings.SpeedZoneRadius / 5) - 1;
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SpeedZoneRadius.Enabled = true;
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pathCreationMenu.AddItem(waypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to this waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 100, 5));
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waypointSpeed.Index = (Settings.WaypointSpeed / 5) - 1;
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Menu.AddItem(StopWaypoint);
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StopWaypoint.Checked = Settings.StopWaypoint;
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Menu.AddItem(DirectWaypoint);
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DirectWaypoint.Checked = Settings.DirectDrivingBehavior;
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pathCreationMenu.AddItem(trafficAddWaypoint);
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trafficAddWaypoint.ForeColor = Color.Gold;
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Menu.AddItem(WaypointSpeed = new UIMenuNumericScrollerItem<int>("Waypoint Speed", $"How fast the AI will drive to this waypoint in ~b~{SettingsMenu.SpeedUnits.SelectedItem}", 5, 100, 5));
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WaypointSpeed.Index = (Settings.WaypointSpeed / 5) - 1;
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pathCreationMenu.AddItem(trafficRemoveWaypoint);
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trafficRemoveWaypoint.ForeColor = Color.Gold;
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trafficRemoveWaypoint.Enabled = false;
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Menu.AddItem(AddWaypoint);
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AddWaypoint.ForeColor = Color.Gold;
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pathCreationMenu.AddItem(trafficEndPath);
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trafficEndPath.ForeColor = Color.Gold;
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trafficEndPath.Enabled = false;
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Menu.AddItem(RemoveLastWaypoint);
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RemoveLastWaypoint.ForeColor = Color.Gold;
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RemoveLastWaypoint.Enabled = false;
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pathCreationMenu.RefreshIndex();
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Menu.AddItem(EndPathCreation);
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EndPathCreation.ForeColor = Color.Gold;
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EndPathCreation.Enabled = false;
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Menu.RefreshIndex();
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}
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private static void UpdateCollectorMenuOptionsStatus()
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private static void ValidateCollectorRadiusSettings()
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{
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if (collectorWaypoint.Checked)
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if (CollectorRadius.Value > SpeedZoneRadius.Value)
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{
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collectorRadius.Enabled = true;
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speedZoneRadius.Enabled = true;
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}
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else
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{
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collectorRadius.Enabled = false;
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speedZoneRadius.Enabled = false;
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}
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}
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private static void AddNewWaypoint()
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{
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var anyPathsExist = PathMainMenu.paths.Count > 0;
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var waypointPosition = MousePositionInWorld.GetPosition;
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if (!anyPathsExist)
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{
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AddNewPathToPathsCollection(PathMainMenu.paths, 0);
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}
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else if (anyPathsExist && !PathMainMenu.paths.Any(p => p != null && p.State == State.Creating))
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{
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AddNewPathToPathsCollection(PathMainMenu.paths, PathMainMenu.paths.IndexOf(PathMainMenu.paths.Where(p => p.State == State.Finished).Last()) + 1);
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}
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var firstNonNullPath = PathMainMenu.paths.Where(p => p != null && p.State == State.Creating).First();
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var pathIndex = PathMainMenu.paths.IndexOf(firstNonNullPath);
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var pathNumber = firstNonNullPath.Number;
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var waypointNumber = PathMainMenu.paths[pathIndex].Waypoints.Count + 1;
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DrivingFlagType drivingFlag = directWaypointBehavior.Checked ? DrivingFlagType.Direct : DrivingFlagType.Normal;
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if (collectorWaypoint.Checked)
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{
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PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, waypointPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, CreateWaypointBlip(), true, collectorRadius.Value, speedZoneRadius.Value));
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}
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else
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{
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PathMainMenu.paths[pathIndex].Waypoints.Add(new Waypoint(firstNonNullPath, waypointNumber, waypointPosition, SetDriveSpeedForWaypoint(), drivingFlag, stopWaypointType.Checked, CreateWaypointBlip()));
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}
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Game.LogTrivial($"Path {pathNumber} Waypoint {waypointNumber} added [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {waypointSpeed.Value} | Collector: {collectorWaypoint.Checked}]");
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ToggleTrafficEndPathMenuItem(pathIndex);
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collectorWaypoint.Enabled = true;
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collectorWaypoint.Checked = false;
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if (collectorWaypoint.Checked)
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{
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collectorRadius.Enabled = true;
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speedZoneRadius.Enabled = true;
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}
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else
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{
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collectorRadius.Enabled = false;
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speedZoneRadius.Enabled = false;
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}
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trafficRemoveWaypoint.Enabled = true;
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PathMainMenu.createNewPath.Text = $"Continue Creating Path {pathNumber}";
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float SetDriveSpeedForWaypoint()
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{
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float convertedSpeed;
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if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
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while (CollectorRadius.Value > SpeedZoneRadius.Value)
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{
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//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
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convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(waypointSpeed.Value);
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//Logger.Log($"Converted speed: {convertedSpeed}m/s");
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}
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else
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{
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//Logger.Log($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
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convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(waypointSpeed.Value);
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//Logger.Log($"Converted speed: {convertedSpeed}m/s");
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}
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return convertedSpeed;
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}
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Blip CreateWaypointBlip()
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{
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var spriteNumericalEnum = pathIndex + 17; // 17 because the numerical value of these sprites are always 17 more than the path index
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var blip = new Blip(waypointPosition)
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{
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Scale = 0.5f,
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Sprite = (BlipSprite)spriteNumericalEnum
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};
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if (collectorWaypoint.Checked)
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{
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blip.Color = Color.Blue;
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}
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else if (stopWaypointType.Checked)
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{
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blip.Color = Color.Red;
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}
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else
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{
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blip.Color = Color.Green;
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}
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if (!SettingsMenu.mapBlips.Checked)
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{
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blip.Alpha = 0f;
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}
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return blip;
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}
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}
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private static void RemoveWaypoint()
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{
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for (int i = 0; i < PathMainMenu.paths.Count; i++)
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{
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if (PathMainMenu.paths.ElementAtOrDefault(i) != null && PathMainMenu.paths[i].State == State.Creating)
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{
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Game.LogTrivial($"[Path {i + 1}] {PathMainMenu.paths[i].Waypoints.Last().DrivingFlagType} waypoint removed");
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PathMainMenu.paths[i].Waypoints.Last().Blip.Delete();
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PathMainMenu.paths[i].Waypoints.Last().RemoveSpeedZone();
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if (PathMainMenu.paths[i].Waypoints.Last().CollectorRadiusBlip)
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{
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PathMainMenu.paths[i].Waypoints.Last().CollectorRadiusBlip.Delete();
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}
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PathMainMenu.paths[i].Waypoints.RemoveAt(PathMainMenu.paths[i].Waypoints.IndexOf(PathMainMenu.paths[i].Waypoints.Last()));
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ToggleTrafficEndPathMenuItem(i);
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// If the path has no waypoints, disable the menu option to remove a waypoint
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if (PathMainMenu.paths[i].Waypoints.Count == 0)
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{
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collectorWaypoint.Checked = true;
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collectorWaypoint.Enabled = false;
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speedZoneRadius.Enabled = true;
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collectorRadius.Enabled = true;
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trafficRemoveWaypoint.Enabled = false;
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trafficEndPath.Enabled = false;
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}
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SpeedZoneRadius.ScrollToNextOption();
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}
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}
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}
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private static void EndPath()
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private static void ValidateSpeedZoneRadiusSettings()
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{
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for (int i = 0; i < PathMainMenu.paths.Count; i++)
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if (SpeedZoneRadius.Value < CollectorRadius.Value)
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{
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var currentPath = PathMainMenu.paths[i];
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if (PathMainMenu.paths.ElementAtOrDefault(i) != null && currentPath.State == State.Creating)
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{
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Game.LogTrivial($"[Path Creation] Path {currentPath.Number} finished with {currentPath.Waypoints.Count} waypoints.");
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Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Path {i + 1} complete.");
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currentPath.State = State.Finished;
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currentPath.IsEnabled = true;
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currentPath.Number = i + 1;
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currentPath.LoopForVehiclesToBeDismissed();
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GameFiber.StartNew(() =>
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{
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currentPath.LoopWaypointCollection();
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});
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PathMainMenu.createNewPath.Text = "Create New Path";
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PathMainMenu.BuildPathMenu();
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PathMainMenu.pathMainMenu.RefreshIndex();
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pathCreationMenu.Clear();
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PathMainMenu.pathMainMenu.Visible = true;
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break;
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}
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CollectorRadius.Value = SpeedZoneRadius.Value;
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}
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}
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private static void ToggleTrafficEndPathMenuItem(int pathIndex)
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{
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if (PathMainMenu.paths[pathIndex].Waypoints.Count > 0)
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{
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trafficEndPath.Enabled = true;
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}
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else
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{
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trafficEndPath.Enabled = false;
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}
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}
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private static void AddNewPathToPathsCollection(List<Path> paths, int pathIndex)
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{
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var pathNum = pathIndex + 1;
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Game.LogTrivial($"Creating path {pathNum}");
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Game.DisplayNotification($"~o~Scene Manager\n~y~[Creating]~w~ Path {pathNum} started.");
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paths.Insert(pathIndex, new Path(pathNum, State.Creating));
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trafficRemoveWaypoint.Enabled = false;
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trafficEndPath.Enabled = false;
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}
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private static void PathCreation_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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if(checkboxItem == collectorWaypoint)
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if(checkboxItem == CollectorWaypoint)
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{
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collectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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speedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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CollectorRadius.Enabled = CollectorWaypoint.Checked ? true : false;
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SpeedZoneRadius.Enabled = CollectorWaypoint.Checked ? true : false;
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}
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}
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private static void PathCreation_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
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{
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if (selectedItem == trafficAddWaypoint)
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if (selectedItem == AddWaypoint)
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{
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AddNewWaypoint();
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if (PathCreationState != State.Creating)
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{
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CurrentPath = PathManager.InitializeNewPath();
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}
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PathManager.AddWaypoint(CurrentPath);
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PathManager.TogglePathCreationMenuItems(CurrentPath);
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}
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if (selectedItem == trafficRemoveWaypoint)
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if (selectedItem == RemoveLastWaypoint)
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{
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RemoveWaypoint();
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PathManager.RemoveWaypoint(CurrentPath);
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PathManager.TogglePathCreationMenuItems(CurrentPath);
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}
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if (selectedItem == trafficEndPath)
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if (selectedItem == EndPathCreation)
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{
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EndPath();
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PathCreationState = State.Finished;
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PathManager.EndPath(CurrentPath);
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}
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}
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private static void PathCreation_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
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{
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if (scrollerItem == collectorRadius)
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if (scrollerItem == CollectorRadius)
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{
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if (collectorRadius.Value > speedZoneRadius.Value)
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{
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while (collectorRadius.Value > speedZoneRadius.Value)
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{
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speedZoneRadius.ScrollToNextOption();
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}
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}
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ValidateCollectorRadiusSettings();
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}
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if (scrollerItem == speedZoneRadius)
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if (scrollerItem == SpeedZoneRadius)
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{
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if (speedZoneRadius.Value < collectorRadius.Value)
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{
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collectorRadius.Value = speedZoneRadius.Value;
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}
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ValidateSpeedZoneRadiusSettings();
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}
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}
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private static void PathCreation_OnMenuOpen(UIMenu menu)
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{
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var scrollerItems = new List<UIMenuScrollerItem> { collectorRadius, speedZoneRadius, waypointSpeed };
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RNUIMouseInputHandler.Initialize(menu, scrollerItems);
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var scrollerItems = new List<UIMenuScrollerItem> { CollectorRadius, SpeedZoneRadius, WaypointSpeed };
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GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
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}
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}
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}
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