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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Big refactor
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6769ca815e
commit
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8 changed files with 557 additions and 1365 deletions
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@ -3,113 +3,67 @@ using RAGENativeUI;
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using RAGENativeUI.Elements;
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using System;
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using System.Collections.Generic;
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using SceneManager.Objects;
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using SceneManager.Utils;
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namespace SceneManager
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namespace SceneManager.Menus
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{
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class SettingsMenu
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{
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internal static UIMenu settingsMenu = new UIMenu("Scene Manager", "~o~Plugin Settings");
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internal static UIMenuCheckboxItem threeDWaypoints = new UIMenuCheckboxItem("Enable 3D Waypoints", Settings.Enable3DWaypoints),
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mapBlips = new UIMenuCheckboxItem("Enable Map Blips", Settings.EnableMapBlips),
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hints = new UIMenuCheckboxItem("Enable Hints", Settings.EnableHints);
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private static SpeedUnits[] speedArray = {SpeedUnits.MPH, SpeedUnits.KPH };
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internal static UIMenuListScrollerItem<SpeedUnits> speedUnits = new UIMenuListScrollerItem<SpeedUnits>("Speed Unit of Measure", "", new[] { SpeedUnits.MPH, SpeedUnits.KPH });
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internal static UIMenuItem saveSettings = new UIMenuItem("Save settings to .ini", "Updates the plugin's .ini file with the current settings so the next time the plugin is loaded, it will use these settings.");
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internal static UIMenu Menu { get; set; } = new UIMenu("Scene Manager", "~o~Plugin Settings");
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internal static UIMenuCheckboxItem ThreeDWaypoints { get; } = new UIMenuCheckboxItem("Enable 3D Waypoints", Settings.Enable3DWaypoints);
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internal static UIMenuCheckboxItem MapBlips { get; } = new UIMenuCheckboxItem("Enable Map Blips", Settings.EnableMapBlips);
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internal static UIMenuCheckboxItem Hints { get; } = new UIMenuCheckboxItem("Enable Hints", Settings.EnableHints);
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private static SpeedUnits[] SpeedUnitsArray { get; } = { Utils.SpeedUnits.MPH, Utils.SpeedUnits.KPH };
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internal static UIMenuListScrollerItem<SpeedUnits> SpeedUnits { get; } = new UIMenuListScrollerItem<SpeedUnits>("Speed Unit of Measure", "", new[] { Utils.SpeedUnits.MPH, Utils.SpeedUnits.KPH });
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internal static UIMenuItem SaveSettings { get; } = new UIMenuItem("Save settings to .ini", "Updates the plugin's .ini file with the current settings so the next time the plugin is loaded, it will use these settings.");
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internal static void InstantiateMenu()
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internal static void Initialize()
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{
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settingsMenu.ParentMenu = MainMenu.mainMenu;
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MenuManager.menuPool.Add(settingsMenu);
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settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
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settingsMenu.OnItemSelect += SettingsMenu_OnItemSelected;
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settingsMenu.OnMenuOpen += SettingsMenu_OnMenuOpen;
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Menu.ParentMenu = MainMenu.Menu;
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MenuManager.AddToMenuPool(Menu);
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Menu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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Menu.OnItemSelect += SettingsMenu_OnItemSelected;
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Menu.OnMenuOpen += SettingsMenu_OnMenuOpen;
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}
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internal static void BuildSettingsMenu()
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{
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settingsMenu.AddItem(threeDWaypoints);
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settingsMenu.AddItem(mapBlips);
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settingsMenu.AddItem(hints);
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settingsMenu.AddItem(speedUnits);
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speedUnits.Index = Array.IndexOf(speedArray, Settings.SpeedUnit);
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settingsMenu.AddItem(saveSettings);
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saveSettings.ForeColor = System.Drawing.Color.Gold;
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}
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private static void ToggleMapBlips()
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{
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if (mapBlips.Checked)
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{
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foreach (Path path in PathMainMenu.paths)
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{
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foreach (Waypoint wp in path.Waypoints)
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{
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wp.EnableBlip();
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}
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}
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}
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else
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{
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foreach (Path path in PathMainMenu.paths)
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{
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foreach (Waypoint wp in path.Waypoints)
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{
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wp.DisableBlip();
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}
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}
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}
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}
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private static void ToggleHints()
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{
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Hints.Enabled = hints.Checked ? true : false;
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}
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private static void ToggleSettings()
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{
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Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
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Game.DisplayHelp($"Scene Manager settings saved");
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Menu.AddItem(ThreeDWaypoints);
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Menu.AddItem(MapBlips);
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Menu.AddItem(Hints);
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Menu.AddItem(SpeedUnits);
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SpeedUnits.Index = Array.IndexOf(SpeedUnitsArray, Settings.SpeedUnit);
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Menu.AddItem(SaveSettings);
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SaveSettings.ForeColor = System.Drawing.Color.Gold;
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}
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private static void SettingsMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
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{
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if(selectedItem == saveSettings)
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if(selectedItem == SaveSettings)
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{
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Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
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Settings.UpdateSettings(ThreeDWaypoints.Checked, MapBlips.Checked, Hints.Checked, SpeedUnits.SelectedItem);
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Game.DisplayHelp($"Scene Manager settings saved");
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}
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}
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private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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if (checkboxItem == mapBlips)
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if (checkboxItem == MapBlips)
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{
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ToggleMapBlips();
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PathManager.ToggleBlips(MapBlips.Checked);
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}
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if (checkboxItem == hints)
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if (checkboxItem == Hints)
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{
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Hints.Enabled = hints.Checked ? true : false;
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}
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}
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private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
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{
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if (scrollerItem == speedUnits)
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{
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// Clear the menu and rebuild it to reflect the menu item text change
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PathCreationMenu.pathCreationMenu.Clear();
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PathCreationMenu.BuildPathCreationMenu();
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SceneManager.Hints.Enabled = Hints.Checked ? true : false;
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}
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}
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private static void SettingsMenu_OnMenuOpen(UIMenu menu)
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{
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var scrollerItems = new List<UIMenuScrollerItem> { speedUnits };
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RNUIMouseInputHandler.Initialize(menu, scrollerItems);
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var scrollerItems = new List<UIMenuScrollerItem> { SpeedUnits };
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GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
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}
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}
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}
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