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Replaced Game.LogTrivial calls with calls to new Logger class.

This commit is contained in:
Rich Dunne 2020-09-14 11:30:52 -06:00
parent af2476bb2f
commit f200a7bf22

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@ -28,7 +28,7 @@ namespace SceneManager
Assembly assembly = Assembly.GetExecutingAssembly();
System.Diagnostics.FileVersionInfo fvi = System.Diagnostics.FileVersionInfo.GetVersionInfo(assembly.Location);
var version = fvi.FileVersion;
Game.LogTrivial($"Scene Manager V{version} is ready.");
Logger.Log($"Scene Manager V{version} is ready.");
}
private static void DisplayHintsToOpenMenu()
@ -72,25 +72,14 @@ namespace SceneManager
// Clear everything
BarrierMenu.barriers.Clear();
VehicleCollector.collectedVehicles.Clear();
PathMainMenu.GetPaths().Clear();
Game.LogTrivial($"Scene Manager has been terminated.");
Logger.Log($"Plugin has shut down.");
Game.DisplayNotification($"~o~Scene Manager\n~r~[Notice]~w~ The plugin has shut down.");
}
}
}
//GameFiber.StartNew(delegate{
//});
//public static Vehicle[] GetNearbyVehicles2(Vector3 OriginPosition, int amount)
//{
// return (Vehicle[])(from x in World.GetAllVehicles() orderby x.DistanceTo(OriginPosition) select x).Take(amount).ToArray();
//}
//Type t = typeof(int);
//Game.LogTrivial($"Scene Manager V{Assembly.GetAssembly(t).GetName().Version} is ready.");*/
//// id is hardware ID and needs to match PatronKey, which is also hardware ID
//if (Settings.id == Settings.PatronKey)
//{