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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Removed unnecessary else statements, changed Z-height for waypoint currently being edited. Added condition for drawing edit waypoint to ensure it's only changing the waypoint markers for the selected path.
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2 changed files with 12 additions and 27 deletions
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@ -77,11 +77,11 @@ namespace SceneManager
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Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
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if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
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{
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collectedVehicle.Driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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}
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else
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{
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collectedVehicle.Driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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}
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LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance);
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