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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Mid-refactor
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18 changed files with 1721 additions and 916 deletions
75
SceneManager/GetUserInput.cs
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75
SceneManager/GetUserInput.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Rage;
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namespace SceneManager
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{
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class GetUserInput
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{
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public static void LoopForUserInput()
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{
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while (true)
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{
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// Keyboard
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GetKeyboardInput();
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// Controller
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GetControllerInput();
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// Display this message for test versions only
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if (MenuManager.mainMenu.Visible)
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{
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Game.DisplaySubtitle($"You are using a test build of Scene Manager. Please report any bugs/crashes in the Discord server.");
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}
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MenuManager.menuPool.ProcessMenus();
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GameFiber.Yield();
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}
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}
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private static void GetControllerInput()
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{
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if (EntryPoint.Settings.ModifierButton == ControllerButtons.None)
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{
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if (Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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}
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}
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else if (Game.IsControllerButtonDownRightNow(EntryPoint.Settings.ModifierButton) && Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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}
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}
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private static void GetKeyboardInput()
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{
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if (EntryPoint.Settings.ModifierKey == System.Windows.Forms.Keys.None)
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{
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if (Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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}
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}
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else if (Game.IsKeyDownRightNow(EntryPoint.Settings.ModifierKey) && Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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}
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}
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private static bool AreMenusClosed()
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{
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if(!MenuManager.barrierMenu.Visible && !MenuManager.pathMenu.Visible && !MenuManager.pathCreationMenu.Visible && !MenuManager.editPathMenu.Visible && !MenuManager.editWaypointMenu.Visible && !MenuManager.settingsMenu.Visible)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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