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Mid-refactor

This commit is contained in:
Rich Dunne 2020-08-18 19:00:29 -06:00
parent b52f160ff7
commit f4c1c0c693
18 changed files with 1721 additions and 916 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
namespace SceneManager
{
class MainMenu
{
private static UIMenuItem navigateToPathMenu, navigateToBarrierMenu, navigateToSettingsMenu;
public static void BuildMainMenu()
{
MenuManager.mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("~o~Path Menu"));
MenuManager.mainMenu.BindMenuToItem(MenuManager.pathMenu, navigateToPathMenu);
MenuManager.mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("~o~Barrier Menu"));
MenuManager.mainMenu.BindMenuToItem(MenuManager.barrierMenu, navigateToBarrierMenu);
MenuManager.mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("~o~Settings"));
MenuManager.mainMenu.BindMenuToItem(MenuManager.settingsMenu, navigateToSettingsMenu);
MenuManager.mainMenu.RefreshIndex();
MenuManager.mainMenu.OnItemSelect += MainMenu_OnItemSelected;
}
private static void MainMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if (selectedItem == navigateToBarrierMenu)
{
BarrierMenu.CreateShadowBarrier(MenuManager.barrierMenu);
}
}
}
}