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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Mid-refactor
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parent
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commit
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18 changed files with 1721 additions and 916 deletions
29
SceneManager/Object Classes/ControlledVehicle.cs
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29
SceneManager/Object Classes/ControlledVehicle.cs
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using Rage;
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namespace SceneManager
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{
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public class ControlledVehicle
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{
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public Vehicle Vehicle;
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public string LicensePlate;
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public int Path;
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public int TotalWaypoints;
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public int CurrentWaypoint;
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public bool TasksAssigned;
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public bool DismissNow;
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public bool StoppedAtWaypoint;
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public bool Redirected;
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public ControlledVehicle(Vehicle vehicle, string licensePlate, int path, int totalWaypoints, int currentWaypoint, bool tasksAssigned, bool dismissNow, bool redirected)
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{
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Vehicle = vehicle;
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LicensePlate = licensePlate;
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Path = path;
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TotalWaypoints = totalWaypoints;
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CurrentWaypoint = currentWaypoint;
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TasksAssigned = tasksAssigned;
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DismissNow = dismissNow;
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Redirected = redirected;
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}
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}
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}
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26
SceneManager/Object Classes/Path.cs
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26
SceneManager/Object Classes/Path.cs
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using System.Collections.Generic;
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namespace SceneManager
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{
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public class Path
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{
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public int PathNum;
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public bool PathFinished;
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public bool PathDisabled;
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public List<Waypoint> Waypoint = new List<Waypoint>() { };
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public Path(int pathNum, bool pathFinished, bool pathDisabled, List<Waypoint> waypointData)
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{
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PathNum = pathNum;
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PathFinished = pathFinished;
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PathDisabled = pathDisabled;
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Waypoint = waypointData;
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}
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public Path(int pathNum, bool pathFinished)
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{
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PathNum = pathNum;
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PathFinished = pathFinished;
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}
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}
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}
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52
SceneManager/Object Classes/Waypoint.cs
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52
SceneManager/Object Classes/Waypoint.cs
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using Rage;
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namespace SceneManager
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{
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public class Waypoint
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{
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public int Path;
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public int WaypointNum;
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public Vector3 WaypointPos;
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public float Speed;
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public VehicleDrivingFlags DrivingFlag;
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public Blip WaypointBlip;
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public uint YieldZone;
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public bool Collector;
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public float CollectorRadius;
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public Blip CollectorRadiusBlip;
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// Can this constructor be deleted?
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//public Waypoint(int path, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, uint yieldZone)
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//{
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// Path = path;
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// WaypointPos = waypointPos;
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// Speed = speed;
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// DrivingFlag = drivingFlag;
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// WaypointBlip = waypointBlip;
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// YieldZone = yieldZone;
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//}
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public Waypoint(int path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector, float collectorRadius, uint yieldZone)
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{
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Path = path;
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WaypointNum = waypointNum;
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WaypointPos = waypointPos;
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Speed = speed;
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DrivingFlag = drivingFlag;
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WaypointBlip = waypointBlip;
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Collector = collector;
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CollectorRadius = collectorRadius;
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if (collector)
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{
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YieldZone = yieldZone;
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CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius)
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{
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Color = waypointBlip.Color,
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Alpha = 0.5f
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};
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}
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}
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}
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}
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