diff --git a/SceneManager/Object Classes/CollectedVehicle.cs b/SceneManager/Object Classes/CollectedVehicle.cs index 46d6df0..914d33d 100644 --- a/SceneManager/Object Classes/CollectedVehicle.cs +++ b/SceneManager/Object Classes/CollectedVehicle.cs @@ -211,6 +211,7 @@ namespace SceneManager { if (oldPosition != Path.Waypoints[currentWaypointTask].Position) { + Game.LogTrivial($"Waypoint position has changed, updating drive task."); oldPosition = Path.Waypoints[currentWaypointTask].Position; Driver.Tasks.DriveToPosition(Path.Waypoints[currentWaypointTask].Position, Path.Waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)Path.Waypoints[currentWaypointTask].DrivingFlagType, acceptedDistance); }