mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Big refactor
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parent
6e2744a02c
commit
fabb34eba2
1 changed files with 9 additions and 87 deletions
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@ -1,11 +1,8 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Windows.Forms;
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using Rage;
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using SceneManager.Objects;
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using SceneManager.Utils;
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using SceneManager.Menus;
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[assembly: Rage.Attributes.Plugin("Scene Manager", Author = "Rich", Description = "Control your scenes with custom AI pathing and traffic barrier management.", PrefersSingleInstance = true)]
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@ -17,10 +14,9 @@ namespace SceneManager
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[Obfuscation(Exclude = false, Feature = "-rename")]
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internal static void Main()
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{
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if(!InputManagerChecker() || !CheckRNUIVersion())
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if (!DependencyChecker.DependenciesInstalled())
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{
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Game.UnloadActivePlugin();
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return;
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}
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while (Game.IsLoading)
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@ -28,15 +24,13 @@ namespace SceneManager
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GameFiber.Yield();
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}
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AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler;
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AppDomain.CurrentDomain.DomainUnload += TerminationHandler;
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Settings.LoadSettings();
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GetAssemblyVersion();
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MenuManager.InstantiateMenus();
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MenuManager.InitializeMenus();
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Hints.DisplayHintsToOpenMenu();
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DisplayHintsToOpenMenu();
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GameFiber UserInputFiber = new GameFiber(() => GetUserInput.LoopForUserInput());
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UserInputFiber.Start();
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GameFiber.StartNew(() => UserInput.HandleKeyPress(), "Handle User Input");
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void GetAssemblyVersion()
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{
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@ -45,82 +39,10 @@ namespace SceneManager
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}
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}
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private static bool CheckRNUIVersion()
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private static void TerminationHandler(object sender, EventArgs e)
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{
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var directory = Directory.GetCurrentDirectory();
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var exists = File.Exists(directory + @"\RAGENativeUI.dll");
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if (!exists)
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{
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Game.LogTrivial($"RNUI was not found in the user's GTA V directory.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~RAGENativeUI.dll was not found in your GTA V directory. Please install RAGENativeUI and try again.");
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return false;
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}
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var userVersion = Assembly.LoadFrom(directory + @"\RAGENativeUI.dll").GetName().Version;
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Version requiredMinimumVersion = new Version("1.7.0.0");
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if(userVersion >= requiredMinimumVersion)
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{
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Game.LogTrivial($"User's RNUI version: {userVersion}");
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return true;
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}
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else
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{
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Game.DisplayNotification($"~o~Scene Manager~r~[Error]\n~w~Your RAGENativeUI.dll version is below 1.7. Please update RAGENativeUI and try again.");
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return false;
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}
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}
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private static bool InputManagerChecker()
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{
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var directory = Directory.GetCurrentDirectory();
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var exists = File.Exists(directory + @"\InputManager.dll");
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if (!exists)
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{
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Game.LogTrivial($"InputManager was not found in the user's GTA V directory.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~InputManager.dll was not found in your GTA V directory. Please install InputManager.dll and try again.");
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return false;
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}
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return true;
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}
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private static void DisplayHintsToOpenMenu()
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{
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if (Settings.ModifierKey == Keys.None && Settings.ModifierButton == ControllerButtons.None)
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ToggleButton} button");
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}
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else if (Settings.ModifierKey == Keys.None)
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ToggleKey} key ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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else if (Settings.ModifierButton == ControllerButtons.None)
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} ~w~or the ~b~{Settings.ToggleButton} button");
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}
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else
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{
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Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~To open the menu, press the ~b~{Settings.ModifierKey} ~w~+ ~b~{Settings.ToggleKey} keys ~w~or ~b~{Settings.ModifierButton} ~w~+ ~b~{Settings.ToggleButton} buttons");
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}
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}
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private static void MyTerminationHandler(object sender, EventArgs e)
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{
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// Clean up cones
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foreach (Barrier barrier in BarrierMenu.barriers.Where(b => b.Object))
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{
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barrier.Object.Delete();
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}
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if (BarrierMenu.shadowBarrier)
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{
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BarrierMenu.shadowBarrier.Delete();
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}
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// Clean up paths
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for (int i = 0; i < PathMainMenu.paths.Count; i++)
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{
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PathMainMenu.DeletePath(PathMainMenu.paths[i], Delete.All);
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}
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BarrierMenu.Cleanup();
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DeleteAllPaths.Delete();
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Game.LogTrivial($"Plugin has shut down.");
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Game.DisplayNotification($"~o~Scene Manager ~r~[Terminated]\n~w~The plugin has shut down.");
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