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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Set default values for optional constructor parameters. Added null check to UpdateDrivingFlag method
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1 changed files with 3 additions and 3 deletions
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@ -20,7 +20,7 @@ namespace SceneManager
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internal bool EnableWaypointMarker { get; set; } = true;
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internal bool EnableEditMarker { get; set; }
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internal Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 0, float speedZoneRadius = 0)
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internal Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 5)
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{
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Path = path;
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Number = waypointNum;
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@ -61,10 +61,10 @@ namespace SceneManager
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{
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if(DrivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination)
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{
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foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
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foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle && cv.Path == Path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
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{
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Logger.Log($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
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cv.StoppedAtWaypoint = false;
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cv.Dismiss(DismissOption.FromWaypoint);
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}
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}
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DrivingFlag = newDrivingFlag;
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