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Fixed condition for toggling End Path menu item
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1 changed files with 1 additions and 1 deletions
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@ -184,7 +184,7 @@ namespace SceneManager
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private static void ToggleTrafficEndPathMenuItem(int pathIndex)
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{
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if ((PathMainMenu.GetPaths()[pathIndex].Waypoints.Count == 1 && PathMainMenu.GetPaths()[pathIndex].Waypoints.First().DrivingFlag == VehicleDrivingFlags.StopAtDestination) || (PathMainMenu.GetPaths()[pathIndex].Waypoints.Count > 1 && PathMainMenu.GetPaths()[pathIndex].Waypoints.Any(p => p.DrivingFlag != VehicleDrivingFlags.StopAtDestination)))
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if ((PathMainMenu.GetPaths()[pathIndex].Waypoints.Count == 1 && PathMainMenu.GetPaths()[pathIndex].Waypoints.First().DrivingFlag == VehicleDrivingFlags.StopAtDestination) || (PathMainMenu.GetPaths()[pathIndex].Waypoints.Count > 1))
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{
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trafficEndPath.Enabled = true;
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}
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