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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated menu references based on MenuManager refactor
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2e65da4746
commit
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10 changed files with 281 additions and 175 deletions
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@ -20,7 +20,7 @@ namespace SceneManager
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GetControllerInput();
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// Display this message for test versions only
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if (MenuManager.mainMenu.Visible)
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if (MainMenu.mainMenu.Visible)
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{
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Game.DisplaySubtitle($"You are using a test build of Scene Manager. Please report any bugs/crashes in the Discord server.");
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}
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@ -36,12 +36,12 @@ namespace SceneManager
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{
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if (Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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}
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else if (Game.IsControllerButtonDownRightNow(EntryPoint.Settings.ModifierButton) && Game.IsControllerButtonDown(EntryPoint.Settings.ToggleButton) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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}
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@ -51,18 +51,18 @@ namespace SceneManager
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{
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if (Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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}
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else if (Game.IsKeyDownRightNow(EntryPoint.Settings.ModifierKey) && Game.IsKeyDown(EntryPoint.Settings.ToggleKey) && AreMenusClosed())
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{
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MenuManager.mainMenu.Visible = !MenuManager.mainMenu.Visible;
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MainMenu.mainMenu.Visible = !MainMenu.mainMenu.Visible;
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}
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}
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private static bool AreMenusClosed()
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{
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if(!MenuManager.barrierMenu.Visible && !MenuManager.pathMenu.Visible && !MenuManager.pathCreationMenu.Visible && !MenuManager.editPathMenu.Visible && !MenuManager.editWaypointMenu.Visible && !MenuManager.settingsMenu.Visible)
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if(!BarrierMenu.barrierMenu.Visible && !PathMainMenu.pathMainMenu.Visible && !PathCreationMenu.pathCreationMenu.Visible && !EditPathMenu.editPathMenu.Visible && !EditWaypointMenu.editWaypointMenu.Visible && !SettingsMenu.settingsMenu.Visible)
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{
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return true;
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}
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