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Updated menu references based on MenuManager refactor

This commit is contained in:
Rich Dunne 2020-08-20 18:57:20 -06:00
parent 2e65da4746
commit fe72d5daf8
10 changed files with 281 additions and 175 deletions

View file

@ -12,6 +12,7 @@ namespace SceneManager
class EditWaypointMenu
{
#pragma warning disable CS0618 // Type or member is obsolete, clear NUI squiggles
public static UIMenu editWaypointMenu { get; private set; }
private static UIMenuItem editUpdateWaypoint, editRemoveWaypoint;
private static UIMenuListItem editWaypoint, changeWaypointType, changeWaypointSpeed, changeCollectorRadius;
private static UIMenuCheckboxItem collectorWaypoint, updateWaypointPosition;
@ -22,13 +23,21 @@ namespace SceneManager
private static List<dynamic> collectorRadii = new List<dynamic>() { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f };
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
internal static void InstantiateMenu()
{
editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu;
MenuManager.menuPool.Add(editWaypointMenu);
}
public static void BuildEditWaypointMenu()
{
// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
MenuManager.editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
MenuManager.editWaypointMenu.OnListChange -= EditWaypoint_OnListChanged;
editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
editWaypointMenu.OnListChange -= EditWaypoint_OnListChanged;
var currentPath = TrafficMenu.paths[TrafficMenu.editPath.Index];
//var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
// Populating menu list so user can select which waypoint to edit by index
pathWaypoints.Clear();
@ -37,51 +46,51 @@ namespace SceneManager
pathWaypoints.Add(i + 1);
}
MenuManager.editWaypointMenu.Clear();
MenuManager.editWaypointMenu.AddItem(editWaypoint = new UIMenuListItem("Edit Waypoint", pathWaypoints, 0));
MenuManager.editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentPath.Waypoints[editWaypoint.Index].DrivingFlag)));
MenuManager.editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentPath.Waypoints[editWaypoint.Index].Speed)));
MenuManager.editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", TrafficMenu.paths[TrafficMenu.editPath.Index].Waypoints[editWaypoint.Index].Collector));
MenuManager.editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius)));
MenuManager.editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
MenuManager.editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
MenuManager.editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
editWaypointMenu.Clear();
editWaypointMenu.AddItem(editWaypoint = new UIMenuListItem("Edit Waypoint", pathWaypoints, 0));
editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentPath.Waypoints[editWaypoint.Index].DrivingFlag)));
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentPath.Waypoints[editWaypoint.Index].Speed)));
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Collector));
editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius)));
editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
MenuManager.editPathMenu.Visible = false;
MenuManager.editWaypointMenu.RefreshIndex();
MenuManager.editWaypointMenu.Visible = true;
EditPathMenu.editPathMenu.Visible = false;
editWaypointMenu.RefreshIndex();
editWaypointMenu.Visible = true;
MenuManager.editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
MenuManager.editWaypointMenu.OnListChange += EditWaypoint_OnListChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
editWaypointMenu.OnListChange += EditWaypoint_OnListChanged;
}
private static void EditWaypoint_OnListChanged(UIMenu sender, UIMenuListItem listItem, int index)
{
var currentPath = TrafficMenu.paths[TrafficMenu.editPath.Index];
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
if (listItem == editWaypoint)
{
while (MenuManager.editWaypointMenu.MenuItems.Count > 1)
while (editWaypointMenu.MenuItems.Count > 1)
{
MenuManager.editWaypointMenu.RemoveItemAt(1);
editWaypointMenu.RemoveItemAt(1);
GameFiber.Yield();
}
MenuManager.editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag)));
MenuManager.editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentWaypoint.Speed)));
MenuManager.editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Attractor Waypoint", currentWaypoint.Collector));
MenuManager.editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius)));
MenuManager.editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
MenuManager.editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
MenuManager.editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
MenuManager.editWaypointMenu.RefreshIndex();
editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag)));
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentWaypoint.Speed)));
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Attractor Waypoint", currentWaypoint.Collector));
editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius)));
editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
editWaypointMenu.RefreshIndex();
}
}
private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = TrafficMenu.paths[TrafficMenu.editPath.Index];
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
if (selectedItem == editUpdateWaypoint)
@ -104,10 +113,10 @@ namespace SceneManager
if (currentPath.Waypoints.Count == 1)
{
Game.LogTrivial($"Deleting the last waypoint from the path.");
TrafficMenu.DeletePath(currentPath, currentPath.PathNum - 1, "Single");
PathMainMenu.DeletePath(currentPath, currentPath.PathNum - 1, PathMainMenu.Delete.Single);
MenuManager.editWaypointMenu.Visible = false;
MenuManager.pathMenu.Visible = true;
editWaypointMenu.Visible = false;
PathMainMenu.pathMainMenu.Visible = true;
}
else
{