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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Updated menu references based on MenuManager refactor
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parent
2e65da4746
commit
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10 changed files with 281 additions and 175 deletions
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@ -7,6 +7,7 @@ namespace SceneManager
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{
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class SettingsMenu
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{
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public static UIMenu settingsMenu { get; private set; }
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public static UIMenuCheckboxItem debugGraphics;
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public static UIMenuListScrollerItem<SpeedUnitsOfMeasure> speedUnits;
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public enum SpeedUnitsOfMeasure
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@ -15,13 +16,20 @@ namespace SceneManager
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KPH
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}
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internal static void InstantiateMenu()
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{
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settingsMenu = new UIMenu("Scene Menu", "~o~Plugin Settings");
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settingsMenu.ParentMenu = MainMenu.mainMenu;
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MenuManager.menuPool.Add(settingsMenu);
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}
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public static void BuildSettingsMenu()
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{
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MenuManager.settingsMenu.AddItem(debugGraphics = new UIMenuCheckboxItem("Enable Debug Graphics", false));
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MenuManager.settingsMenu.AddItem(speedUnits = new UIMenuListScrollerItem<SpeedUnitsOfMeasure>("Speed Unit of Measure", "", new[] { SpeedUnitsOfMeasure.MPH, SpeedUnitsOfMeasure.KPH }));
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settingsMenu.AddItem(debugGraphics = new UIMenuCheckboxItem("Enable Debug Graphics", false));
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settingsMenu.AddItem(speedUnits = new UIMenuListScrollerItem<SpeedUnitsOfMeasure>("Speed Unit of Measure", "", new[] { SpeedUnitsOfMeasure.MPH, SpeedUnitsOfMeasure.KPH }));
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MenuManager.settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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MenuManager.settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
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settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
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}
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private static void SettingsMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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@ -32,7 +40,7 @@ namespace SceneManager
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// TODO: Add branch for this during path creation ... create temp Waypoint list during path creation, then assign to path[i] after creation?
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if (debugGraphics.Checked)
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{
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foreach (Path path in TrafficMenu.paths)
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foreach (Path path in PathMainMenu.GetPaths())
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{
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GameFiber.StartNew(() =>
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{
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@ -47,7 +55,8 @@ namespace SceneManager
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{
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if (scrollerItem == speedUnits)
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{
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MenuManager.pathCreationMenu.Clear();
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// Clear the menu and rebuild it to reflect the menu item text change
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PathCreationMenu.pathCreationMenu.Clear();
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PathCreationMenu.BuildPathCreationMenu();
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}
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}
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