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Author SHA1 Message Date
Rich
8bc4de3528
Merge V2.1.1 release (#3)
* Mouse can now be used to fully navigate menus

* Added check for driver's current vehicle when releasing from Stop waypoint in case the ped is not in a vehicle.

* Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn

* Updated marker position to be player's mouse position

* Version update

* Added logic to update waypoint position during driving task if the waypoint position was changed before the driver arrived.

* Removed unused usings.  Refactored debug statements to use Game.LogTrivial instead of Logger.Log

* Removed class

* Removed Logger class

* Consolidated all custom enums to this class.  Added default waypoint settings from .ini

* Modified a hint message

* Fixed collector options not being enabled/disabled when Collector box is checked

* Refactored AITasking into CollectedVehicle.

* Updated reference to vehicle tasking based on AITasking refactor.  Fixed speed zone radius not updating correctly.

* Version update

* Refactored AITasking into CollectedVehicle

* Added check for CollectorRadius being more than SpeedZoneRadius.  Added debug messages when values are reset to default.

* Added hint message if player tries to edit waypoints while 3D waypoints are disabled

* Fixed a bug where a 3D waypoint marker would be drawn even if 3D waypoints were disabled

* Removed unnecessary property setting when a vehicle is being removed from a path.

* Added a check for if the driver loses their task and reassigns it.

* Fixed a bug where the 3D line between waypoints was still being drawn even though 3D waypoints were disabled in the settings menu.

* Updated version

* Added console command to show info about collected vehicles.

* Added ConsoleCommand class, removed AITasking class.

* Removed class after refactoring into CollectedVehicle

* Update README.md

* Update README.md

* Added ini setting for Advanced Barrier Options.  Added enum for TrafficLight state.  Added debug message for invalid barriers.

* Updated version

* Added MousePositionInWorld and RNUIMouseInputHandler classes

* Fixed a crash when a collected ped is arrested.

* Refactored to implement RNUIMouseInputHandler class.

* Removed unused method.

* Updated version

* Disabled deletion/creation of shadow barrier and re-enabled updating position based on mouse position.

* Added check for Driver's current vehicle in driving loop in case the Driver exited Vehicle at some point.  Adjusted some guard clause logic and log messages.

* Removed unused variable

* Renamed some methods to improve clarity

* Updated version.
2020-11-26 07:41:22 -07:00
Rich
d73ae601e7
Update README.md 2020-10-25 08:42:22 -06:00
Rich
251d3dcc47
Merge branch 'master' into Testing 2020-10-19 06:26:34 -06:00
Rich
a5d8a5c940
Update README.md 2020-10-16 13:05:21 -06:00
Rich
0f724d62b8
Update README.md 2020-10-16 13:04:36 -06:00
Rich
287eec0052
Add files via upload 2020-10-16 13:03:46 -06:00
Rich
9471c07cbf
Update README.md 2020-09-13 04:39:12 -06:00
Rich
7982edfb94
Update README.md 2020-09-13 04:38:53 -06:00
Rich
b2d767bb26
Update README.md 2020-09-13 04:38:30 -06:00
Rich
19dd7717c6
Update README.md 2020-09-13 04:37:34 -06:00
Rich
1e29ad341b
Update README.md 2020-09-13 04:29:25 -06:00
Rich
98fc0a63df
Update README.md 2020-09-13 03:20:21 -06:00
Rich
b370788a0f
Update README.md 2020-09-13 03:15:17 -06:00
Rich
3a84b8778f
Update README.md 2020-09-13 03:13:57 -06:00
Rich
9ad2cb5cf2
Update README.md 2020-06-08 15:30:29 -06:00
Rich
071b1885d4
Create README.md 2020-06-08 15:29:43 -06:00