using Rage; using System.Drawing; namespace SceneManager { class DebugGraphics { public static void LoopToDrawDebugGraphics(Path path) { GameFiber.StartNew(() => { while (SettingsMenu.debugGraphics.Checked) { if (MenuManager.menuPool.IsAnyMenuOpen() && path != null) { for (int i = 0; i < path.Waypoints.Count; i++) { path.Waypoints[i].DrawWaypointMarker(); if (i != path.Waypoints.Count - 1) { DrawLinesBetweenWaypoints(path, i); } } } GameFiber.Yield(); } }); } private static void DrawLinesBetweenWaypoints(Path path, int i) { if (path.Waypoints[i + 1].DrivingFlag == VehicleDrivingFlags.StopAtDestination) { Debug.DrawLine(path.Waypoints[i].Position, path.Waypoints[i + 1].Position, Color.Orange); } else { Debug.DrawLine(path.Waypoints[i].Position, path.Waypoints[i + 1].Position, Color.Green); } } public static void Draw3DWaypointOnPlayer() { GameFiber.StartNew(() => { while (SettingsMenu.debugGraphics.Checked) { if (PathCreationMenu.pathCreationMenu.Visible) { if (PathCreationMenu.collectorWaypoint.Checked) { Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value, (float)PathCreationMenu.collectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value, (float)PathCreationMenu.speedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false); } else if (PathCreationMenu.waypointType.SelectedItem == "Drive To") { Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false); } else { Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z-1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false); } } GameFiber.Yield(); } }); } } }