using Rage; using System.Collections.Generic; using System.Linq; namespace SceneManager { class AITasking { internal static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List waypoints, Waypoint currentWaypoint) { if (!VehicleAndDriverAreValid(collectedVehicle)) { return; } if (currentWaypoint != null && collectedVehicle.Directed) { collectedVehicle.Dismissed = false; collectedVehicle.Directed = false; float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint)); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}"); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {currentWaypoint.Number}"); collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance); LoopWhileDrivingToDirectedWaypoint(acceptedDistance); } if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination) { StopVehicleAtWaypoint(currentWaypoint, collectedVehicle); } DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint); if (!VehicleAndDriverAreValid(collectedVehicle)) { return; } Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete."); if (!collectedVehicle.Dismissed) { Logger.Log($"Dismissing {collectedVehicle.Vehicle.Model.Name} from path"); collectedVehicle.Dismiss(); } void LoopWhileDrivingToDirectedWaypoint(float acceptedDistance) { while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(currentWaypoint.Position) > acceptedDistance) { //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {currentWaypoint.Number} ({collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}m away)"); GameFiber.Yield(); } } } private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List waypoints, Waypoint currentWaypoint) { if (!VehicleAndDriverAreValid(collectedVehicle) || currentWaypoint == null || currentWaypoint.Path == null) { Logger.Log($"Vehicle, driver, waypoint, or path is null."); return; } var vehicle = collectedVehicle.Vehicle; var driver = vehicle.Driver; Logger.Log($"Preparing to run task loop for {collectedVehicle.Vehicle.Model.Name}"); for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < waypoints.Count; currentWaypointTask++) { Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop"); collectedVehicle.SkipWaypoint = false; if (collectedVehicle.Dismissed) { Logger.Log($"Vehicle dismissed, return"); return; } if (waypoints.ElementAtOrDefault(currentWaypointTask) != null && !collectedVehicle.StoppedAtWaypoint) { collectedVehicle.CurrentWaypoint = waypoints[currentWaypointTask]; //Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}"); float acceptedDistance = GetAcceptedStoppingDistance(waypoints, currentWaypointTask); Logger.Log($"{vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {waypoints[currentWaypointTask].Number}"); if (waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding) { driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)17040299, acceptedDistance); } else { driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)263075, acceptedDistance); } LoopWhileDrivingToWaypoint(currentWaypointTask, acceptedDistance); if (!VehicleAndDriverAreValid(collectedVehicle)) { return; } if (collectedVehicle.SkipWaypoint) { collectedVehicle.SkipWaypoint = false; continue; } if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(currentWaypointTask) != null && waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.StopAtDestination) { StopVehicleAtWaypoint(waypoints[currentWaypointTask], collectedVehicle); } if (!VehicleAndDriverAreValid(collectedVehicle) || collectedVehicle.Dismissed) { return; } driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion(); if (driver) { driver.Tasks.Clear(); } } } void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance) { while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance) { //Logger.Log($"Dismissed: {collectedVehicle.Dismissed} SkipWaypoint: {collectedVehicle.SkipWaypoint}"); //if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding) //{ // driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance); //} //else //{ // driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance); //} //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})"); //Logger.Log($"Distance of front of vehicle to waypoint: {collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position)}"); GameFiber.Sleep(100); } } } private static float GetAcceptedStoppingDistance(List waypoints, int nextWaypoint) { float dist; if(Settings.SpeedUnit == SpeedUnits.MPH) { dist = (MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed) * MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed)) / (250 * 0.8f); } else { dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f); } var acceptedDistance = MathHelper.Clamp(dist, 2, 10); //Logger.Log($"Accepted distance: {acceptedDistance}"); return acceptedDistance; } private static bool VehicleAndDriverAreValid(CollectedVehicle collectedVehicle) { if (collectedVehicle == null) { Logger.Log($"CollectedVehicle is null"); return false; } if (!collectedVehicle.Vehicle) { Logger.Log($"Vehicle is null"); return false; } if (!collectedVehicle.Driver) { Logger.Log($"Driver is null"); return false; } return true; } private static bool VehicleAndDriverAreValid(List waypoints, int nextWaypoint, CollectedVehicle collectedVehicle) { if (waypoints.ElementAtOrDefault(nextWaypoint) == null) { Logger.Log($"Waypoint is null"); return false; } if(collectedVehicle == null) { Logger.Log($"CollectedVehicle is null"); return false; } if (!collectedVehicle.Vehicle) { Logger.Log($"Vehicle is null"); return false; } if (!collectedVehicle.Driver) { Logger.Log($"Driver is null"); return false; } return true; } private static void StopVehicleAtWaypoint(Waypoint currentWaypoint, CollectedVehicle collectedVehicle) { if (!VehicleAndDriverAreValid(collectedVehicle)) { return; } var stoppingDistance = GetAcceptedStoppingDistance(currentWaypoint.Path.Waypoints, currentWaypoint.Path.Waypoints.IndexOf(currentWaypoint)); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint."); Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true); collectedVehicle.StoppedAtWaypoint = true; while (currentWaypoint != null && VehicleAndDriverAreValid(collectedVehicle) && collectedVehicle.StoppedAtWaypoint) { GameFiber.Yield(); } if(collectedVehicle.Vehicle && collectedVehicle.Driver) { Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true); collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f); } } } }