using Rage; using System.Windows.Forms; namespace SceneManager { internal static class Settings { internal static Keys ToggleKey = Keys.T; internal static Keys ModifierKey = Keys.LShiftKey; internal static ControllerButtons ToggleButton = ControllerButtons.Y; internal static ControllerButtons ModifierButton = ControllerButtons.A; internal static bool EnableHints = true; internal static Object[] barriers; internal static void LoadSettings() { Game.LogTrivial("Loading SceneManager.ini settings"); InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini"); ini.Create(); ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T); ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey); ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A); ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown); EnableHints = ini.ReadBoolean("Other Settings", "EnableHints", true); } } }