using Rage; namespace SceneManager.Utils { internal static class TogglePaths { internal static void Toggle(bool disable) { if (disable) { PathManager.Paths.ForEach(x => x.DisablePath()); Game.LogTrivial($"All paths disabled."); } else { PathManager.Paths.ForEach(x => x.EnablePath()); Game.LogTrivial($"All paths enabled."); } } } }