using Rage; namespace SceneManager { public class WaypointData { public int Path; public Vector3 WaypointPos; public float Speed; public VehicleDrivingFlags DrivingFlag; public Blip WaypointBlip; public uint YieldZone; public WaypointData(int path, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, uint yieldZone) { Path = path; WaypointPos = waypointPos; Speed = speed; DrivingFlag = drivingFlag; WaypointBlip = waypointBlip; YieldZone = yieldZone; } public WaypointData(int path, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip) { Path = path; WaypointPos = waypointPos; Speed = speed; DrivingFlag = drivingFlag; WaypointBlip = waypointBlip; } } }