using System; using Rage; namespace SceneManager { class Barrier { internal Rage.Object Object { get; } internal Model @Model{ get; } internal Vector3 Position { get; } internal float Rotation { get; } internal Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation) { Object = barrier; @Model = barrier.Model; Position = barrierPosition; Rotation = barrierRotation; } } }