using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using Rage; using RAGENativeUI; using RAGENativeUI.Elements; namespace SceneManager { class EditWaypointMenu { public static UIMenu editWaypointMenu { get; private set; } public static UIMenuItem editUpdateWaypoint { get; private set; } public static UIMenuItem editRemoveWaypoint { get; private set; } public static UIMenuNumericScrollerItem editWaypoint; public static UIMenuListScrollerItem changeWaypointType; public static UIMenuListScrollerItem changeWaypointSpeed; public static UIMenuListScrollerItem changeCollectorRadius; private static UIMenuCheckboxItem collectorWaypoint, updateWaypointPosition; private static List pathWaypoints = new List() { }; private static float[] waypointSpeeds = new float[] { 5f, 10f, 15f, 20f, 30f, 40f, 50f, 60f, 70f }; private static float[] collectorRadii = new float[] { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f }; private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination }; internal static void InstantiateMenu() { editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint"); editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu; MenuManager.menuPool.Add(editWaypointMenu); } public static void BuildEditWaypointMenu() { // Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected; editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged; editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged; var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; editWaypoint = new UIMenuNumericScrollerItem("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1); editWaypointMenu.Clear(); editWaypointMenu.AddItem(editWaypoint); editWaypoint.Index = 0; editWaypointMenu.AddItem(changeWaypointType = new UIMenuListScrollerItem("Change Waypoint Type", "", new [] { "Drive To", "Stop" })); changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag); Game.LogTrivial($"Waypoint speed: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed}"); editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListScrollerItem("Change Waypoint Speed", "", waypointSpeeds)); changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed)); editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector)); editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListScrollerItem("Change Collection Radius", "", collectorRadii)); changeCollectorRadius.Index = Array.IndexOf(collectorRadii, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius); editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false)); editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint")); editUpdateWaypoint.ForeColor = Color.Gold; editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint")); editRemoveWaypoint.ForeColor = Color.Gold; EditPathMenu.editPathMenu.Visible = false; editWaypointMenu.RefreshIndex(); editWaypointMenu.Visible = true; editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged; editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged; editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected; } private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last) { if(scrollerItem == editWaypoint) { changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag); changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed)); collectorWaypoint.Checked = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector; changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; } } private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked) { if (checkboxItem == collectorWaypoint) { changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; } } private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index) { var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; var currentWaypoint = currentPath.Waypoints[editWaypoint.Index]; if (selectedItem == editUpdateWaypoint) { currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.SelectedItem, updateWaypointPosition.Checked); //currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked); Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.IsCollector}"); if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination) { Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked."); EditPathMenu.togglePath.Enabled = true; } Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated."); } if (selectedItem == editRemoveWaypoint) { Game.LogTrivial($"[Path {currentPath.PathNum}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed"); if (currentPath.Waypoints.Count == 1) { Game.LogTrivial($"Deleting the last waypoint from the path."); PathMainMenu.DeletePath(currentPath, currentPath.PathNum - 1, PathMainMenu.Delete.Single); editWaypointMenu.Visible = false; PathMainMenu.pathMainMenu.Visible = true; } else { currentWaypoint.Blip.Delete(); if (currentWaypoint.CollectorRadiusBlip) { currentWaypoint.CollectorRadiusBlip.Delete(); } currentPath.Waypoints.Remove(currentWaypoint); pathWaypoints.RemoveAt(editWaypoint.Index); foreach (Waypoint wp in currentPath.Waypoints) { wp.UpdateWaypointNumber(currentPath.Waypoints.IndexOf(wp) + 1); Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}"); } BuildEditWaypointMenu(); if (currentPath.Waypoints.Count == 1 && currentPath.Waypoints[0].DrivingFlag != VehicleDrivingFlags.StopAtDestination) { Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path."); currentPath.DisablePath(); EditPathMenu.togglePath.Checked = true; EditPathMenu.togglePath.Enabled = false; } } } } private static float SetDriveSpeedForWaypoint() { float convertedSpeed; if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH) { //Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}"); convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.SelectedItem); //Game.LogTrivial($"Converted speed: {convertedSpeed}m/s"); } else { //Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}"); convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.SelectedItem); //Game.LogTrivial($"Converted speed: {convertedSpeed}m/s"); } return convertedSpeed; } } }