using System.Collections.Generic; namespace SceneManager { public class Path { public int PathNum; public bool PathFinished; public bool PathDisabled; public List Waypoint = new List() { }; public Path(int pathNum, bool pathFinished, bool pathDisabled, List waypointData) { PathNum = pathNum; PathFinished = pathFinished; PathDisabled = pathDisabled; Waypoint = waypointData; } public Path(int pathNum, bool pathFinished) { PathNum = pathNum; PathFinished = pathFinished; } } }