using System; using Rage; namespace SceneManager { class Barrier { private Rage.Object _barrier { get; set; } private Vector3 _barrierPosition { get; set; } private float _barrierRotation { get; set; } public Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation) { _barrier = barrier; _barrierPosition = barrierPosition; _barrierRotation = barrierRotation; } public Rage.Object GetBarrier() { return _barrier; } public Vector3 GetPosition() { return _barrierPosition; } public float GetRotation() { return _barrierRotation; } internal object DistanceTo(Ped character) { throw new NotImplementedException(); } } }