using Rage; using System.Windows.Forms; namespace SceneManager { public enum State { Uninitialized, Creating, Finished } public enum SpeedUnits { MPH, KPH } internal static class Settings { internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini"); internal static Keys ToggleKey = Keys.T; internal static Keys ModifierKey = Keys.LShiftKey; internal static ControllerButtons ToggleButton = ControllerButtons.Y; internal static ControllerButtons ModifierButton = ControllerButtons.A; internal static bool Enable3DWaypoints = true; internal static bool EnableMapBlips = true; internal static bool EnableHints = true; internal static SpeedUnits SpeedUnit = SpeedUnits.MPH; internal static float BarrierPlacementDistance = 30f; internal static Object[] barriers; internal static void LoadSettings() { Game.LogTrivial("Loading SceneManager.ini settings"); //InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini"); ini.Create(); ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T); ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey); ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A); ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown); Enable3DWaypoints = ini.ReadBoolean("Other Settings", "Enable3DWaypoints", true); EnableMapBlips = ini.ReadBoolean("Other Settings", "EnableMapBlips", true); EnableHints = ini.ReadBoolean("Other Settings", "EnableHints", true); SpeedUnit = ini.ReadEnum("Other Settings", "SpeedUnits", SpeedUnits.MPH); BarrierPlacementDistance = ini.ReadInt32("Other Settings", "BarrierPlacementDistance", 30); } internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit, float distance) { ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled); ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled); ini.Write("Other Settings", "EnableHints", hintsEnabled); ini.Write("Other Settings", "SpeedUnits", unit); } } }