using System.Collections.Generic; namespace SceneManager { public class PathData { public int PathNum; public bool PathFinished; public List WaypointData = new List() { }; public PathData(int pathNum, bool pathFinished, List waypointData) { PathNum = pathNum; PathFinished = pathFinished; WaypointData = waypointData; } public PathData(int pathNum, bool pathFinished) { PathNum = pathNum; PathFinished = pathFinished; } } }