using Rage; using Rage.Attributes; using Rage.ConsoleCommands.AutoCompleters; using System.Linq; namespace SceneManager { internal static class ConsoleCommands { [ConsoleCommand] internal static void Command_ShowCollectedVehicleInfo([ConsoleCommandParameter(AutoCompleterType = typeof(ConsoleCommandAutoCompleterVehicle))] Vehicle vehicle) { foreach(Path path in PathMainMenu.paths) { var collectedVehicle = path.CollectedVehicles.Where(v => v.Vehicle == vehicle).FirstOrDefault(); if(collectedVehicle != null) { Game.LogTrivial($"Vehicle: {collectedVehicle.Vehicle.Model.Name} [{collectedVehicle.Vehicle.Handle}]"); Rage.Native.NativeFunction.Natives.xA6E9C38DB51D7748(collectedVehicle.Vehicle, out uint script); Game.LogTrivial($"Vehicle spawned by: {script}"); Game.LogTrivial($"Driver handle: {collectedVehicle.Driver.Handle}"); Game.LogTrivial($"Path: {collectedVehicle.Path.Number}"); Game.LogTrivial($"Current waypoint: {collectedVehicle.CurrentWaypoint.Number}"); Game.LogTrivial($"StoppedAtWaypoint: {collectedVehicle.StoppedAtWaypoint}"); Game.LogTrivial($"SkipWaypoint: {collectedVehicle.SkipWaypoint}"); Game.LogTrivial($"ReadyForDirectTasks: {collectedVehicle.ReadyForDirectTasks}"); Game.LogTrivial($"Directed: {collectedVehicle.Directed}"); Game.LogTrivial($"Dismissed: {collectedVehicle.Dismissed}"); Game.LogTrivial($"Task status: {collectedVehicle.Driver.Tasks.CurrentTaskStatus}"); return; } } Game.LogTrivial($"{vehicle.Model.Name} [{vehicle.Handle}] was not found collected by any path."); } } }