using Rage; using System.Collections.Generic; using System.Linq; namespace SceneManager { class AITasking { internal static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List waypoints, Waypoint currentWaypoint) { if (!VehicleAndDriverNullChecks(collectedVehicle)) { return; } if (currentWaypoint != null) { float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint)); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}"); if(collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position) > (currentWaypoint.CollectorRadius + 0.5)) { Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}"); collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance); LoopWhileDrivingToWaypoint(acceptedDistance); } if(currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination) { StopVehicleAtWaypoint(currentWaypoint, collectedVehicle); } } DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint); if (!VehicleAndDriverNullChecks(collectedVehicle)) { return; } Logger.Log($"{collectedVehicle.Vehicle.Model.Name} all tasks complete."); if (!collectedVehicle.Dismissed) { collectedVehicle.Dismiss(); } void LoopWhileDrivingToWaypoint(float acceptedDistance) { while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(currentWaypoint.Position) > acceptedDistance) { //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {currentWaypoint.Number} ({collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}m away)"); GameFiber.Yield(); } } } private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List waypoints, Waypoint currentWaypoint) { if (!VehicleAndDriverNullChecks(collectedVehicle)) { return; } var vehicle = collectedVehicle.Vehicle; var driver = vehicle.Driver; for (int nextWaypoint = currentWaypoint.Number; nextWaypoint < waypoints.Count; nextWaypoint++) { if (!VehicleAndDriverNullChecks(waypoints, nextWaypoint, collectedVehicle)) { return; } if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint) { collectedVehicle.CurrentWaypoint = waypoints[nextWaypoint]; float acceptedDistance = GetAcceptedStoppingDistance(waypoints, nextWaypoint); Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}"); if (waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding) { collectedVehicle.Driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)17040299, acceptedDistance); } else { collectedVehicle.Driver.Tasks.DriveToPosition(waypoints[nextWaypoint].Position, waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263075, acceptedDistance); } LoopWhileDrivingToWaypoint(nextWaypoint, acceptedDistance); if (collectedVehicle.SkipWaypoint) { collectedVehicle.SkipWaypoint = false; continue; } if (!collectedVehicle.Dismissed && waypoints.ElementAtOrDefault(nextWaypoint) != null && waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.StopAtDestination) { StopVehicleAtWaypoint(waypoints[nextWaypoint], collectedVehicle); } if (!VehicleAndDriverNullChecks(collectedVehicle) || collectedVehicle.Dismissed) { return; } collectedVehicle.Driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3); } } void LoopWhileDrivingToWaypoint(int nextWaypoint, float acceptedDistance) { while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance) { //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})"); //Logger.Log($"Distance of front of vehicle to waypoint: {collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position)}"); GameFiber.Yield(); } } } private static float GetAcceptedStoppingDistance(List waypoints, int nextWaypoint) { float dist; if(Settings.SpeedUnit == SpeedUnits.MPH) { dist = (MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed) * MathHelper.ConvertMilesPerHourToKilometersPerHour(waypoints[nextWaypoint].Speed)) / (250 * 0.8f); } else { dist = (waypoints[nextWaypoint].Speed * waypoints[nextWaypoint].Speed) / (250 * 0.8f); } var acceptedDistance = MathHelper.Clamp(dist, 2, 10); Logger.Log($"Accepted distance: {acceptedDistance}"); return acceptedDistance; } private static bool VehicleAndDriverNullChecks(CollectedVehicle collectedVehicle) { if (collectedVehicle == null) { Logger.Log($"CollectedVehicle is null"); return false; } if (!collectedVehicle.Vehicle) { Logger.Log($"Vehicle is null"); return false; } if (!collectedVehicle.Driver) { Logger.Log($"Driver is null"); return false; } return true; } private static bool VehicleAndDriverNullChecks(List waypoints, int nextWaypoint, CollectedVehicle collectedVehicle) { if (waypoints.ElementAtOrDefault(nextWaypoint) == null) { Logger.Log($"Waypoint is null"); return false; } if(collectedVehicle == null) { Logger.Log($"CollectedVehicle is null"); return false; } if (!collectedVehicle.Vehicle) { Logger.Log($"Vehicle is null"); return false; } if (!collectedVehicle.Driver) { Logger.Log($"Driver is null"); return false; } return true; } private static void StopVehicleAtWaypoint(Waypoint currentWaypoint, CollectedVehicle collectedVehicle) { if (!VehicleAndDriverNullChecks(collectedVehicle)) { return; } var stoppingDistance = GetAcceptedStoppingDistance(currentWaypoint.Path.Waypoints, currentWaypoint.Path.Waypoints.IndexOf(currentWaypoint)); Logger.Log($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint."); Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, stoppingDistance, -1, true); collectedVehicle.StoppedAtWaypoint = true; collectedVehicle.Driver.Tasks.Clear(); while (currentWaypoint != null && VehicleAndDriverNullChecks(collectedVehicle) && collectedVehicle.StoppedAtWaypoint) { GameFiber.Yield(); } Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 1f, 1, true); } } }