using System; using Rage; namespace SceneManager { class Barrier { private Rage.Object _barrier { get; set; } private Vector3 _barrierPosition { get; set; } private float _barrierRotation { get; set; } public Rage.Object Object { get { return _barrier; } set { _barrier = value; } } public Vector3 Position { get { return _barrierPosition; } set { _barrierPosition = value; } } public float Rotation { get { return _barrierRotation; } set { _barrierRotation = value; } } public Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation) { _barrier = barrier; _barrierPosition = barrierPosition; _barrierRotation = barrierRotation; } } }