using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using Rage; using RAGENativeUI; using RAGENativeUI.Elements; namespace SceneManager { class EditWaypointMenu { private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination }; private static string[] waypointTypes = new string[] { "Drive To", "Stop" }; public static UIMenu editWaypointMenu { get; private set; } public static UIMenuItem editUpdateWaypoint { get; private set; } public static UIMenuItem editRemoveWaypoint { get; private set; } public static UIMenuItem addAsNewWaypoint { get; private set; } public static UIMenuNumericScrollerItem editWaypoint; private static UIMenuListScrollerItem changeWaypointType = new UIMenuListScrollerItem("New Waypoint Type", "", waypointTypes); private static UIMenuNumericScrollerItem changeWaypointSpeed; private static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path"); private static UIMenuNumericScrollerItem changeCollectorRadius = new UIMenuNumericScrollerItem("New Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1); private static UIMenuNumericScrollerItem changeSpeedZoneRadius = new UIMenuNumericScrollerItem("New Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 5, 200, 5); private static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position"); internal static void InstantiateMenu() { editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint"); editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu; MenuManager.menuPool.Add(editWaypointMenu); } public static void BuildEditWaypointMenu() { // Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected; editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged; editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged; var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; editWaypoint = new UIMenuNumericScrollerItem("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1); editWaypointMenu.Clear(); editWaypointMenu.AddItem(editWaypoint); editWaypoint.Index = 0; editWaypointMenu.AddItem(changeWaypointType); changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag); editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem("New Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5)); changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed); editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector, "If this waypoint will collect vehicles to follow the path")); editWaypointMenu.AddItem(changeCollectorRadius); changeCollectorRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0 ? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius : changeCollectorRadius.Minimum; editWaypointMenu.AddItem(changeSpeedZoneRadius); changeSpeedZoneRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0 ? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].SpeedZoneRadius : changeSpeedZoneRadius.Minimum; changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false; editWaypointMenu.AddItem(updateWaypointPosition); editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint")); editUpdateWaypoint.ForeColor = Color.Gold; editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint")); editRemoveWaypoint.ForeColor = Color.Gold; editWaypointMenu.AddItem(addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings")); addAsNewWaypoint.ForeColor = Color.Gold; EditPathMenu.editPathMenu.Visible = false; editWaypointMenu.RefreshIndex(); editWaypointMenu.Visible = true; editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged; editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged; editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected; } private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last) { if(scrollerItem == editWaypoint) { changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag); changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed); collectorWaypoint.Checked = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector; changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false; } } private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked) { if (checkboxItem == collectorWaypoint) { changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false; changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false; } } private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index) { var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; var currentWaypoint = currentPath.Waypoints[editWaypoint.Index]; if (selectedItem == editUpdateWaypoint) { currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked); Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}"); if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination) { Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked."); EditPathMenu.togglePath.Enabled = true; } Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated."); } if (selectedItem == addAsNewWaypoint) { var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath); var drivingFlag = drivingFlags[changeWaypointType.Index]; var blip = PathCreationMenu.CreateWaypointBlip(pathIndex); if (collectorWaypoint.Checked) { var yieldZone = SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH ? World.AddSpeedZone(Game.LocalPlayer.Character.Position, changeSpeedZoneRadius.Value, SetDriveSpeedForWaypoint()) : World.AddSpeedZone(Game.LocalPlayer.Character.Position, changeSpeedZoneRadius.Value, SetDriveSpeedForWaypoint()); PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath.PathNum, currentWaypoint.Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, yieldZone)); } else { PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath.PathNum, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip)); } editWaypointMenu.RemoveItemAt(0); editWaypoint = new UIMenuNumericScrollerItem("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1); editWaypointMenu.AddItem(editWaypoint, 0); editWaypoint.Index = editWaypoint.OptionCount - 1; editWaypointMenu.RefreshIndex(); } if (selectedItem == editRemoveWaypoint) { Game.LogTrivial($"[Path {currentPath.PathNum}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed"); if (currentPath.Waypoints.Count == 1) { Game.LogTrivial($"Deleting the last waypoint from the path."); PathMainMenu.DeletePath(currentPath, currentPath.PathNum - 1, PathMainMenu.Delete.Single); editWaypointMenu.Visible = false; PathMainMenu.pathMainMenu.Visible = true; } else { currentWaypoint.Blip.Delete(); if (currentWaypoint.CollectorRadiusBlip) { currentWaypoint.CollectorRadiusBlip.Delete(); } currentPath.Waypoints.Remove(currentWaypoint); foreach (Waypoint wp in currentPath.Waypoints) { wp.UpdateWaypointNumber(currentPath.Waypoints.IndexOf(wp) + 1); Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}"); } BuildEditWaypointMenu(); if (currentPath.Waypoints.Count == 1 && currentPath.Waypoints[0].DrivingFlag != VehicleDrivingFlags.StopAtDestination) { Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path."); currentPath.DisablePath(); EditPathMenu.togglePath.Checked = true; EditPathMenu.togglePath.Enabled = false; } } } } private static float SetDriveSpeedForWaypoint() { float convertedSpeed; if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH) { //Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}"); convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value); //Game.LogTrivial($"Converted speed: {convertedSpeed}m/s"); } else { //Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}"); convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value); //Game.LogTrivial($"Converted speed: {convertedSpeed}m/s"); } return convertedSpeed; } } }