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Scene-Manager-DevRepo/SceneManager/API/Functions.cs
Rich 56a770b718
Add api (#5)
* Add API

* Added API

* Updated version

* Updated RNUI

* Added checks for null paths

* BelongsToPath menu item now toggles on/off depending if any paths exist
2021-08-03 11:07:14 -06:00

34 lines
1.2 KiB
C#

using Rage;
using SceneManager.Managers;
namespace SceneManager.API
{
public static class Functions
{
/// <summary>
/// Import paths from the Saved Paths folder and load them into the game world.
/// </summary>
/// <param name="fileName">The name of the file containing the path (extension excluded).</param>
/// <param name="filePath">Specify the path from where the file will be loaded from.</param>
public static void LoadPathsFromFile(string fileName, string filePath = "")
{
if(PathManager.ImportedPaths.ContainsKey(fileName))
{
Game.LogTrivial($"A file with that name is already loaded.");
return;
}
var importedPaths = PathManager.ImportPathsFromFile(fileName, filePath);
PathManager.LoadImportedPaths(importedPaths, fileName);
}
/// <summary>
/// Delete paths loaded from <see cref="LoadPathsFromFile"/>.
/// </summary>
public static void DeleteLoadedPaths()
{
PathManager.DeleteAllPaths();
PathManager.ImportedPaths.Clear();
}
}
}