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Scene-Manager-DevRepo/SceneManager/Menus/EditPathMenu.cs
Rich 56a770b718
Add api (#5)
* Add API

* Added API

* Updated version

* Updated RNUI

* Added checks for null paths

* BelongsToPath menu item now toggles on/off depending if any paths exist
2021-08-03 11:07:14 -06:00

116 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using SceneManager.Managers;
using SceneManager.Menus;
using SceneManager.Paths;
using SceneManager.Utils;
namespace SceneManager
{
internal class EditPathMenu
{
internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Edit Path");
private static UIMenuCheckboxItem DisablePath { get; } = new UIMenuCheckboxItem("Disable Path Collection", false);
private static UIMenuItem EditWaypoints { get; } = new UIMenuItem("Edit Waypoints");
private static UIMenuItem DeletePath { get; } = new UIMenuItem("Delete Path");
private static UIMenuItem ChangePathName { get; } = new UIMenuItem("Change Path Name");
internal static Path CurrentPath { get; set; }
internal static void Initialize()
{
Menu.ParentMenu = PathMainMenu.Menu;
MenuManager.MenuPool.Add(Menu);
Menu.OnItemSelect += EditPath_OnItemSelected;
Menu.OnCheckboxChange += EditPath_OnCheckboxChange;
Menu.OnMenuOpen += EditPath_OnMenuOpen;
}
internal static void Build()
{
Menu.Clear();
Menu.AddItem(DisablePath);
Menu.AddItem(EditWaypoints);
EditWaypoints.ForeColor = Color.Gold;
Menu.AddItem(ChangePathName);
ChangePathName.ForeColor = Color.Gold;
Menu.AddItem(DeletePath);
DeletePath.ForeColor = Color.Gold;
Menu.RefreshIndex();
}
private static void EditPath_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if (selectedItem == EditWaypoints)
{
if (!SettingsMenu.ThreeDWaypoints.Checked)
{
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~You have 3D waypoints disabled in your settings. It's recommended to enable 3D waypoints while working with waypoints.");
}
EditWaypointMenu.BuildEditWaypointMenu();
}
if (selectedItem == DeletePath)
{
var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
currentPath.Delete();
PathMainMenu.Build();
PathMainMenu.Menu.Visible = true;
BarrierMenu.Build();
}
if(selectedItem == ChangePathName)
{
var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
currentPath.ChangeName();
MenuManager.BuildMenus();
Menu.Visible = true;
}
}
private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == DisablePath)
{
//var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
var currentPath = PathManager.Paths.FirstOrDefault(x => x != null && x.Name == PathMainMenu.EditPath.OptionText);
if(currentPath == null)
{
return;
}
if (DisablePath.Checked)
{
currentPath.Disable();
}
else
{
currentPath.Enable();
}
}
}
private static void EditPath_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { };
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
if (CurrentPath == null)
{
Menu.SubtitleText = $"~o~Currently editing: ~r~[ERROR GETTING CURRENT PATH]";
ChangePathName.Description = $"Change the path name from ~r~[ERROR] ~w~to something else.";
}
else
{
Menu.SubtitleText = $"~o~Currently editing: ~b~{CurrentPath.Name}";
ChangePathName.Description = $"Change the path name from ~b~{CurrentPath.Name} ~w~to something else.";
}
}
}
}