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Scene-Manager-DevRepo/SceneManager/Menus/ExportPathMenu.cs
Rich 56a770b718
Add api (#5)
* Add API

* Added API

* Updated version

* Updated RNUI

* Added checks for null paths

* BelongsToPath menu item now toggles on/off depending if any paths exist
2021-08-03 11:07:14 -06:00

217 lines
9.2 KiB
C#

using RAGENativeUI;
using RAGENativeUI.Elements;
using System.Drawing;
using SceneManager.Utils;
using System.Collections.Generic;
using System.Linq;
using Rage;
using SceneManager.Managers;
using System.IO;
using System.Xml.Serialization;
namespace SceneManager.Menus
{
internal static class ExportPathMenu
{
public static List<Paths.Path> ExportPaths { get; } = new List<Paths.Path>();
internal static UIMenu Menu = new UIMenu("Scene Manager", "~o~Export Path Menu");
internal static UIMenuListScrollerItem<string> ExportOptions = new UIMenuListScrollerItem<string>("Export As", "Choose whether you want the paths exported as individual files, or all within the same file.", new string[] { "Individual file(s)", "Combined file" });
internal static UIMenuItem Export = new UIMenuItem("Export", "Export the selected path(s)");
internal static void Initialize()
{
Menu.ParentMenu = PathMainMenu.Menu;
MenuManager.MenuPool.Add(Menu);
Menu.OnItemSelect += ExportPathMenu_OnItemSelect;
Menu.OnCheckboxChange += ExportPathMenu_OnCheckboxChange;
Menu.OnMenuOpen += ExportPathMenu_OnMenuOpen;
}
internal static void Build()
{
Menu.Clear();
foreach(Paths.Path path in PathManager.Paths.Where(x => x != null))
{
Menu.AddItem(new UIMenuCheckboxItem(path.Name, false));
}
Menu.AddItem(ExportOptions);
ExportOptions.Enabled = false;
Menu.AddItem(Export);
Export.ForeColor = Color.Gold;
Export.Enabled = false;
Menu.RefreshIndex();
}
private static void ExportPathMenu_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { ExportOptions };
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
}
private static void ExportPathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool Checked)
{
var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem));
int checkedItems = 0;
foreach (UIMenuCheckboxItem menuItem in checkboxItems)
{
if (menuItem.Checked)
{
checkedItems++;
}
}
Export.Enabled = checkedItems > 0;
if(checkedItems > 1)
{
ExportOptions.Enabled = true;
}
else
{
if(!ExportOptions.OptionText.Contains("Individual"))
{
ExportOptions.ScrollToNextOption();
}
ExportOptions.Enabled = false;
}
}
private static void ExportPathMenu_OnItemSelect(UIMenu sender, UIMenuItem selectedItem, int index)
{
if(selectedItem == Export)
{
ExportPaths.Clear();
var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem)).Select(x => (UIMenuCheckboxItem)x);
var checkedItems = checkboxItems.Where(x => x.Checked);
foreach(UIMenuCheckboxItem checkedItem in checkedItems)
{
var pathToExport = PathManager.Paths.First(x => x != null && x.Name == checkedItem.Text);
ExportPaths.Add(pathToExport);
}
if (ExportOptions.OptionText.Contains("Individual"))
{
foreach (UIMenuCheckboxItem menuItem in checkedItems)
{
var pathToExport = PathManager.Paths.First(x => x != null && x.Name == menuItem.Text);
ExportAsIndividualFile(pathToExport);
}
}
else
{
ExportAsCombinedFile(checkboxItems);
}
MenuManager.BuildMenus();
Menu.Visible = true;
}
}
private static void ExportAsIndividualFile(Paths.Path pathToExport)
{
if (CanQuickSavePath(pathToExport))
{
pathToExport.Save();
return;
}
var fileName = UserInput.PromptPlayerForFileName("Type the name you would like to save your file as", "Enter a filename", 100);
if (string.IsNullOrWhiteSpace(fileName))
{
Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces. Defaulting to ~b~\"{pathToExport.Name}\"");
Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces. Defaulting to \"{pathToExport.Name}\"");
fileName = pathToExport.Name;
}
Game.LogTrivial($"Filename: {fileName}");
pathToExport.Name = fileName;
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
var overrides = Serializer.DefineOverrides();
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + fileName + ".xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Path exported as ~b~{fileName}.xml~w~.");
}
private static void ExportAsCombinedFile(IEnumerable<UIMenuCheckboxItem> checkedItems, bool autosave = false)
{
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "/plugins/SceneManager/Saved Paths/";
var overrides = Serializer.DefineOverrides();
if (autosave)
{
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + "autosave.xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Paths exported as ~b~autosave.xml~w~.");
return;
}
// If any file contains all (and only) path names from checkedItems, it can be quicksaved
string existingFile = GetNameForExistingCombinedPathsFile(checkedItems);
string exportFilename = existingFile;
if (exportFilename == "")
{
exportFilename = UserInput.PromptPlayerForFileName("Type the name you would like to save your file as", "Enter a filename", 100);
if (string.IsNullOrWhiteSpace(exportFilename))
{
Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces. Defaulting to ~b~\"{checkedItems.First().Text}\"");
Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces. Defaulting to \"{checkedItems.First().Text}\"");
exportFilename = checkedItems.First().Text;
}
}
Game.LogTrivial($"Filename: {exportFilename}");
Serializer.SaveItemToXML(ExportPaths, SAVED_PATHS_DIRECTORY + exportFilename + ".xml", overrides);
Game.DisplayNotification($"~o~Scene Manager ~g~[Success]\n~w~Paths exported as ~b~{exportFilename}.xml~w~.");
}
internal static void ExportOnUnload()
{
ExportPaths.Clear();
var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem)).Select(x => (UIMenuCheckboxItem)x);
foreach (UIMenuCheckboxItem checkboxItem in checkboxItems)
{
var pathToExport = PathManager.Paths.First(x => x != null && x.Name == checkboxItem.Text);
ExportPaths.Add(pathToExport);
}
ExportAsCombinedFile(checkboxItems, true);
}
private static bool CanQuickSavePath(Paths.Path pathToExport)
{
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "\\plugins\\SceneManager\\Saved Paths\\";
if (!Directory.Exists(SAVED_PATHS_DIRECTORY))
{
Game.LogTrivial($"Directory '\\plugins\\SceneManager\\Saved Paths' does not exist.");
return false;
}
var savedPathNames = Directory.GetFiles(SAVED_PATHS_DIRECTORY, "*.xml");
return savedPathNames.Any(x => Path.GetFileNameWithoutExtension(x) == pathToExport.Name);
}
private static string GetNameForExistingCombinedPathsFile(IEnumerable<UIMenuCheckboxItem> checkedItems)
{
var checkedItemsText = checkedItems.Select(x => x.Text);
foreach (KeyValuePair<string, List<Paths.Path>> kvp in PathManager.ImportedPaths)
{
var pathNames = kvp.Value.Select(x => x.Name);
if (checkedItemsText.Count() == pathNames.Count() && checkedItemsText.All(x => pathNames.Contains(x)))
{
Game.LogTrivial($"File \"{kvp.Key}\" contains all paths to be exported. Quicksave.");
return kvp.Key;
}
}
return "";
}
}
}