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Scene-Manager-DevRepo/SceneManager/Menus/ImportPathMenu.cs

126 lines
4.5 KiB
C#

using RAGENativeUI;
using RAGENativeUI.Elements;
using System.Drawing;
using SceneManager.Utils;
using System.Collections.Generic;
using System.Linq;
using Rage;
using SceneManager.Managers;
using System.IO;
namespace SceneManager.Menus
{
internal class ImportPathMenu
{
internal static UIMenu Menu = new UIMenu("Scene Manager", "~o~Import Path Menu");
internal static UIMenuItem Import { get; } = new UIMenuItem("Import", "Import the selected paths.");
internal static List<string> ImportedFileNames { get; } = new List<string>();
internal static void Initialize()
{
Menu.ParentMenu = PathMainMenu.Menu;
MenuManager.MenuPool.Add(Menu);
Menu.OnItemSelect += ImportPathMenu_OnItemSelect;
Menu.OnMenuOpen += ImportPathMenu_OnMenuOpen;
Menu.OnCheckboxChange += ImportPathMenu_OnCheckboxChange;
}
internal static void Build()
{
Menu.Clear();
GetFileNamesForPathsToImport();
foreach(string fileName in ImportedFileNames)
{
var menuItem = new UIMenuCheckboxItem(fileName, false);
if (!PathManager.LoadedFiles.Contains(fileName))
{
menuItem.LeftBadge = UIMenuItem.BadgeStyle.Star;
}
Menu.AddItem(menuItem);
}
Menu.AddItem(Import);
Import.ForeColor = Color.Gold;
Import.Enabled = false;
}
private static void ImportPathMenu_OnMenuOpen(UIMenu menu)
{
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, new List<UIMenuScrollerItem>()), "RNUI Mouse Input Fiber");
}
private static void ImportPathMenu_OnItemSelect(UIMenu sender, UIMenuItem selectedItem, int index)
{
if(selectedItem == Import)
{
var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem)).Cast<UIMenuCheckboxItem>();
var checkedItems = checkboxItems.Where(x => x.Checked);
foreach(var menuItem in checkedItems)
{
var importedPaths = PathManager.ImportPathsFromFile(menuItem.Text);
if (importedPaths != null)
{
PathManager.LoadImportedPaths(importedPaths, menuItem.Text);
}
}
Menu.RefreshIndex();
MenuManager.BuildMenus();
Menu.Visible = true;
}
}
private static void GetFileNamesForPathsToImport()
{
ImportedFileNames.Clear();
// Check if Saved Paths directory exists
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "\\plugins\\SceneManager\\Saved Paths\\";
if (!Directory.Exists(SAVED_PATHS_DIRECTORY))
{
Game.LogTrivial($"Directory '\\plugins\\SceneManager\\Saved Paths' does not exist. No paths available to import.");
return;
}
// Check if any XML files are available to import from Saved Paths
var savedPathFiles = Directory.GetFiles(SAVED_PATHS_DIRECTORY, "*.xml");
if (savedPathFiles.Length == 0)
{
Game.LogTrivial($"No saved paths found.");
return;
}
else
{
Game.LogTrivial($"{savedPathFiles.Length} path(s) available to import.");
}
// Import file names
foreach (string file in savedPathFiles)
{
string fileName = System.IO.Path.GetFileNameWithoutExtension(file);
Game.LogTrivial($"File: {fileName}");
ImportedFileNames.Add(fileName);
}
Game.LogTrivial($"Successfully populated menu with {ImportedFileNames.Count} file(s).");
}
private static void ImportPathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool Checked)
{
var checkboxItems = Menu.MenuItems.Where(x => x.GetType() == typeof(UIMenuCheckboxItem));
int checkedItems = 0;
foreach (UIMenuCheckboxItem menuItem in checkboxItems)
{
if (menuItem.Checked)
{
checkedItems++;
}
}
Import.Enabled = checkedItems > 0;
}
}
}