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Scene-Manager-DevRepo/SceneManager/Menus/PathMainMenu.cs

153 lines
5.5 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using SceneManager.Managers;
using SceneManager.Paths;
using SceneManager.Utils;
namespace SceneManager.Menus
{
internal static class PathMainMenu
{
internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Path Manager");
internal static UIMenuItem CreateNewPath { get; } = new UIMenuItem("Create New Path");
internal static UIMenuItem ImportPath { get; } = new UIMenuItem("Import Paths", "Import saved paths from ~b~plugins/SceneManager/Saved Paths");
internal static UIMenuItem ExportPath { get; } = new UIMenuItem("Export Paths", "Export selected paths to ~b~plugins/SceneManager/Saved Paths");
internal static UIMenuItem DeleteAllPaths { get; } = new UIMenuItem("Delete All Paths");
internal static UIMenuListScrollerItem<string> EditPath { get; private set; }
internal static UIMenuCheckboxItem DisableAllPaths { get; } = new UIMenuCheckboxItem("Disable All Path Collection", false);
internal static void Initialize()
{
Menu.ParentMenu = MainMenu.Menu;
MenuManager.MenuPool.Add(Menu);
Menu.OnItemSelect += PathMenu_OnItemSelected;
Menu.OnCheckboxChange += PathMenu_OnCheckboxChange;
Menu.OnMenuOpen += PathMenu_OnMenuOpen;
}
internal static void Build()
{
MenuManager.MenuPool.CloseAllMenus();
Menu.Clear();
Menu.AddItem(CreateNewPath);
CreateNewPath.ForeColor = Color.Gold;
Menu.AddItem(ImportPath);
ImportPath.ForeColor = Color.Gold;
ImportPath.Enabled = ImportPathMenu.ImportedFileNames.Count > 0;
Menu.AddItem(ExportPath);
ExportPath.ForeColor = Color.Gold;
ExportPath.Enabled = PathManager.Paths.Any(x => x != null);
Menu.AddItem(EditPath = new UIMenuListScrollerItem<string>("Edit Path", "Options to ~b~edit path waypoints~w~, ~b~disable the path~w~, ~b~change path name~w~, or ~b~delete the path~w~.", PathManager.Paths.Where(x => x != null).Select(x => x.Name)));
EditPath.ForeColor = Color.Gold;
Menu.AddItem(DisableAllPaths);
DisableAllPaths.Enabled = true;
Menu.AddItem(DeleteAllPaths);
DeleteAllPaths.Enabled = true;
DeleteAllPaths.ForeColor = Color.Gold;
if (PathManager.Paths.All(x => x != null))
{
CreateNewPath.Enabled = false;
ImportPath.Enabled = false;
}
if (PathManager.Paths.All(x => x == null))
{
EditPath.Enabled = false;
DeleteAllPaths.Enabled = false;
DisableAllPaths.Enabled = false;
}
if(ImportPathMenu.ImportedFileNames.Count == 0)
{
ImportPath.Enabled = false;
}
MenuManager.MenuPool.RefreshIndex();
}
private static void PathMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
if (selectedItem == CreateNewPath)
{
GoToPathCreationMenu();
}
if(selectedItem == ImportPath)
{
GoToImportMenu();
}
if(selectedItem == ExportPath)
{
GoToExportMenu();
}
if (selectedItem == EditPath)
{
GoToEditPathMenu();
}
if (selectedItem == DeleteAllPaths)
{
PathManager.DeleteAllPaths();
PathManager.LoadedFiles.Clear();
MenuManager.BuildMenus();
Menu.Visible = true;
}
}
private static void PathMenu_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == DisableAllPaths)
{
PathManager.ToggleAllPaths(DisableAllPaths.Checked);
}
}
private static void PathMenu_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { EditPath };
GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
}
private static void GoToPathCreationMenu()
{
if (PathCreationMenu.PathCreationState == State.Creating)
{
Menu.Visible = false;
PathCreationMenu.Menu.Visible = true;
Path currentPath = PathManager.Paths.FirstOrDefault(x => x != null && x.State == State.Creating);
Game.DisplayNotification($"~o~Scene Manager~y~[Creating]\n~w~Resuming path ~b~{currentPath.Name}~w~.");
}
else
{
Menu.Visible = false;
PathCreationMenu.Menu.Visible = true;
}
}
private static void GoToImportMenu()
{
Menu.Visible = false;
ImportPathMenu.Menu.Visible = true;
}
private static void GoToExportMenu()
{
Menu.Visible = false;
ExportPathMenu.Menu.Visible = true;
}
private static void GoToEditPathMenu()
{
Menu.Visible = false;
EditPathMenu.CurrentPath = PathManager.Paths[EditPath.Index];
EditPathMenu.Menu.Visible = true;
}
}
}