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Scene-Manager-DevRepo/SceneManager/Settings.cs
2021-05-15 09:55:12 -06:00

82 lines
4.3 KiB
C#

using Rage;
using System.Collections.Generic;
using System.Windows.Forms;
using SceneManager.Utils;
using System.IO;
using System.Xml.Linq;
using System.Linq;
using System.Xml.Serialization;
using SceneManager.Managers;
namespace SceneManager
{
// The only reason this class should change is to modify any plugin settings
internal static class Settings
{
internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
// Keybindings
internal static Keys ToggleKey { get; private set; } = Keys.T;
internal static Keys ModifierKey { get; private set; } = Keys.LShiftKey;
internal static ControllerButtons ToggleButton { get; private set; } = ControllerButtons.Y;
internal static ControllerButtons ModifierButton { get; private set; } = ControllerButtons.A;
// Plugin Settings
internal static bool Enable3DWaypoints { get; private set; } = true;
internal static bool EnableMapBlips { get; private set; } = true;
internal static bool EnableHints { get; private set; } = true;
internal static SpeedUnits SpeedUnit { get; private set; } = SpeedUnits.MPH;
internal static float BarrierPlacementDistance { get; private set; } = 30f;
internal static bool EnableAdvancedBarricadeOptions { get; private set; } = false;
internal static bool EnableBarrierLightsDefaultOn { get; private set; } = false;
// Default Waypoint Settings
internal static int CollectorRadius { get; set; } = 1;
internal static int SpeedZoneRadius { get; set; } = 5;
internal static bool StopWaypoint { get; set; } = false;
internal static bool DirectDrivingBehavior { get; set; } = false;
internal static int WaypointSpeed { get; set; } = 5;
// Barriers
internal static Dictionary<string, Model> BarrierModels { get; private set; } = new Dictionary<string, Model>();
internal static void LoadSettings()
{
Game.LogTrivial("Loading SceneManager.ini settings");
ini.Create();
// Keybindings
ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
// Plugin Settings
Enable3DWaypoints = ini.ReadBoolean("Plugin Settings", "Enable3DWaypoints", true);
EnableMapBlips = ini.ReadBoolean("Plugin Settings", "EnableMapBlips", true);
EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
EnableAdvancedBarricadeOptions = ini.ReadBoolean("Plugin Settings", "EnableAdvancedBarricadeOptions", false);
EnableBarrierLightsDefaultOn = ini.ReadBoolean("Plugin Settings", "EnableBarrierLightsDefaultOn", false);
// Default Waypoint Settings
CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
SpeedZoneRadius = ini.ReadInt32("Default Waypoint Settings", "SpeedZoneRadius", 5);
StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
SettingsValidator.ValidateWaypointSettings();
SettingsValidator.ValidateBarrierSettings(ini);
}
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
{
ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled);
ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled);
ini.Write("Other Settings", "EnableHints", hintsEnabled);
ini.Write("Other Settings", "SpeedUnits", unit);
}
}
}