mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-10 15:20:29 +01:00
236 lines
10 KiB
C#
236 lines
10 KiB
C#
using InputManager;
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using Rage;
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using Rage.Native;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using SceneManager.Managers;
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using SceneManager.Menus;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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namespace SceneManager.Utils
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{
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// The only reason this class should change is to modify how user input is handled
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class UserInput
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{
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private static bool _menuKeysPressed
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{
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get => (Settings.ModifierKey == Keys.None && Game.IsKeyDown(Settings.ToggleKey)) ||
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(Game.IsKeyDownRightNow(Settings.ModifierKey) && Game.IsKeyDown(Settings.ToggleKey));
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}
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private static bool _menuControllerButtonsPressed
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{
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get => (Settings.ModifierButton == ControllerButtons.None && Game.IsControllerButtonDown(Settings.ToggleButton)) ||
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(Game.IsControllerButtonDownRightNow(Settings.ModifierButton) && Game.IsControllerButtonDown(Settings.ToggleButton));
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}
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internal static Vector3 PlayerMousePosition { get => GetMousePositionInWorld(); }
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internal static Vector3 PlayerMousePositionForBarrier { get => GetMousePositionInWorld(Settings.BarrierPlacementDistance); }
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internal static void HandleKeyPress()
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{
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while (true)
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{
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GameFiber.Yield();
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bool isTextEntryOpen = (NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0);
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if (!isTextEntryOpen && MenuKeysPressed())
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{
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if (MenuManager.MenuPool.Any(x => x.Visible))
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{
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foreach (UIMenu menu in MenuManager.MenuPool.Where(x => x.Visible))
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{
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menu.Visible = !menu.Visible;
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}
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MenuManager.MenuPool.CloseAllMenus();
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continue;
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}
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Menus.MainMenu.DisplayMenu();
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GameFiber.StartNew(() => MenuManager.ProcessMenus(), "Menu Processing Fiber");
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}
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#if DEBUG
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if (MenuManager.MenuPool.IsAnyMenuOpen())
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{
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Game.DisplaySubtitle($"You are using a test build of ~y~Scene Manager~w~. Please report any ~r~bugs/crashes ~w~in the ~p~Discord ~w~server.");
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}
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#endif
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}
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}
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private static bool MenuKeysPressed()
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{
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if (_menuKeysPressed || _menuControllerButtonsPressed)
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{
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return true;
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}
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return false;
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}
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private static Vector3 GetMousePositionInWorld(float maxDistance = 100f)
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{
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HitResult TracePlayerView(float maxTraceDistance = 100f, TraceFlags flags = TraceFlags.IntersectWorld) => TracePlayerView2(out Vector3 v1, out Vector3 v2, maxTraceDistance, flags);
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HitResult TracePlayerView2(out Vector3 start, out Vector3 end, float maxTraceDistance, TraceFlags flags)
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{
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Vector3 direction = GetPlayerLookingDirection(out start);
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end = start + (maxTraceDistance * direction);
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return World.TraceLine(start, end, flags);
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}
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Vector3 GetPlayerLookingDirection(out Vector3 camPosition)
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{
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if (Camera.RenderingCamera)
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{
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camPosition = Camera.RenderingCamera.Position;
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return Camera.RenderingCamera.Direction;
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}
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else
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{
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float pitch = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_PITCH<float>();
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float heading = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_RELATIVE_HEADING<float>();
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camPosition = Rage.Native.NativeFunction.Natives.GET_GAMEPLAY_CAM_COORD<Vector3>();
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return (Game.LocalPlayer.Character.Rotation + new Rotator(pitch, 0, heading)).ToVector().ToNormalized();
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}
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}
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return TracePlayerView(maxDistance, TraceFlags.IntersectWorld).HitPosition;
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}
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internal static void InitializeMenuMouseControl(UIMenu menu, List<UIMenuScrollerItem> scrollerItems)
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{
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while (menu.Visible)
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{
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var selectedScroller = menu.MenuItems.FirstOrDefault(x => scrollerItems.Contains(x) && x.Selected && x.Enabled);
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if (selectedScroller != null)
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{
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OnWheelScroll(menu, selectedScroller, scrollerItems);
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}
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if (Game.IsKeyDown(Keys.LButton) && NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() != 0)
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{
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Keyboard.KeyDown(Keys.Enter);
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GameFiber.Wait(1);
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Keyboard.KeyUp(Keys.Enter);
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}
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if (menu.SubtitleText.Contains("Path Creation Menu"))
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{
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DrawWaypointMarkerAtMousePosition();
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}
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GameFiber.Yield();
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}
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}
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private static void OnWheelScroll(UIMenu menu, UIMenuItem selectedScroller, List<UIMenuScrollerItem> scrollerItems)
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{
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var menuScrollingDisabled = false;
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var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
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while (Game.IsShiftKeyDownRightNow)
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{
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menu.ResetKey(Common.MenuControls.Up);
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menu.ResetKey(Common.MenuControls.Down);
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menuScrollingDisabled = true;
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ScrollMenuItem();
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if (menu.SubtitleText.Contains("Path Creation Menu") || menu.SubtitleText.Contains("Edit Waypoint"))
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{
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CompareScrollerValues();
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}
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if (menu.SubtitleText.Contains("Path Creation Menu"))
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{
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DrawWaypointMarkerAtMousePosition();
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}
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GameFiber.Yield();
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}
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if (menuScrollingDisabled)
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{
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menuScrollingDisabled = false;
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menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
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menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
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menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
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menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
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}
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void ScrollMenuItem()
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{
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if (Game.GetMouseWheelDelta() > 0)
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{
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Keyboard.KeyDown(Keys.Right);
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GameFiber.Wait(1);
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Keyboard.KeyUp(Keys.Right);
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}
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else if (Game.GetMouseWheelDelta() < 0)
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{
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Keyboard.KeyDown(Keys.Left);
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GameFiber.Wait(1);
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Keyboard.KeyUp(Keys.Left);
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}
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}
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void CompareScrollerValues()
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{
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var collectorRadius = (UIMenuNumericScrollerItem<int>)scrollerItems.Where(x => x.Text == "Collection Radius").FirstOrDefault();
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var speedZoneRadius = (UIMenuNumericScrollerItem<int>)scrollerItems.Where(x => x.Text == "Speed Zone Radius").FirstOrDefault();
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if (selectedScroller.Text == "Collection Radius" || selectedScroller.Text == "Speed Zone Radius")
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{
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if (selectedScroller == collectorRadius && collectorRadius.Value > speedZoneRadius.Value)
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{
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while (collectorRadius.Value > speedZoneRadius.Value)
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{
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speedZoneRadius.ScrollToNextOption();
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}
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}
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if (selectedScroller == speedZoneRadius && speedZoneRadius.Value < collectorRadius.Value)
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{
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collectorRadius.Value = speedZoneRadius.Value;
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}
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}
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}
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}
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private static void DrawWaypointMarkerAtMousePosition()
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{
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var waypointPosition = PlayerMousePosition;
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if (SettingsMenu.ThreeDWaypoints.Checked && PathCreationMenu.CollectorWaypoint.Checked)
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{
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.CollectorRadius.Value * 2, (float)PathCreationMenu.CollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.SpeedZoneRadius.Value * 2, (float)PathCreationMenu.SpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
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}
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else if (PathCreationMenu.StopWaypoint.Checked)
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{
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
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}
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else
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{
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NativeFunction.Natives.DRAW_MARKER(1, waypointPosition, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
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}
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}
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internal static string PromptPlayerForFileName(string windowTitle, string defaultText, int maxLength)
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{
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NativeFunction.Natives.DISABLE_ALL_CONTROL_ACTIONS(2);
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NativeFunction.Natives.DISPLAY_ONSCREEN_KEYBOARD(true, windowTitle, 0, defaultText, 0, 0, 0, maxLength);
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Game.DisplayHelp("Enter the filename you would like to save your path as\n~INPUT_FRONTEND_ACCEPT~ Export path\n~INPUT_FRONTEND_CANCEL~ Cancel", true);
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Game.DisplaySubtitle(windowTitle, 100000);
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while (NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD<int>() == 0)
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{
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GameFiber.Yield();
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}
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NativeFunction.Natives.ENABLE_ALL_CONTROL_ACTIONS(2);
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Game.DisplaySubtitle("", 5);
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Game.HideHelp();
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return NativeFunction.Natives.GET_ONSCREEN_KEYBOARD_RESULT<string>();
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}
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}
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}
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