1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00
Scene-Manager-DevRepo/SceneManager/Settings.cs
2021-05-07 04:09:35 -06:00

117 lines
5.8 KiB
C#

using Rage;
using System.Collections.Generic;
using System.Windows.Forms;
using SceneManager.Utils;
using System.IO;
namespace SceneManager
{
// The only reason this class should change is to modify any plugin settings
internal static class Settings
{
internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
// Keybindings
internal static Keys ToggleKey { get; private set; } = Keys.T;
internal static Keys ModifierKey { get; private set; } = Keys.LShiftKey;
internal static ControllerButtons ToggleButton { get; private set; } = ControllerButtons.Y;
internal static ControllerButtons ModifierButton { get; private set; } = ControllerButtons.A;
// Plugin Settings
internal static bool Enable3DWaypoints { get; private set; } = true;
internal static bool EnableMapBlips { get; private set; } = true;
internal static bool EnableHints { get; private set; } = true;
internal static SpeedUnits SpeedUnit { get; private set; } = SpeedUnits.MPH;
internal static float BarrierPlacementDistance { get; private set; } = 30f;
internal static bool EnableAdvancedBarricadeOptions { get; private set; } = false;
internal static bool EnableBarrierLightsDefaultOn { get; private set; } = false;
// Default Waypoint Settings
internal static int CollectorRadius { get; set; } = 1;
internal static int SpeedZoneRadius { get; set; } = 5;
internal static bool StopWaypoint { get; set; } = false;
internal static bool DirectDrivingBehavior { get; set; } = false;
internal static int WaypointSpeed { get; set; } = 5;
// Barriers
internal static Dictionary<string, Model> Barriers { get; private set; } = new Dictionary<string, Model>();
internal static List<Paths.Path> ImportedPaths { get; private set; } = new List<Paths.Path>();
internal static void LoadSettings()
{
Game.LogTrivial("Loading SceneManager.ini settings");
ini.Create();
// Keybindings
ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
// Plugin Settings
Enable3DWaypoints = ini.ReadBoolean("Plugin Settings", "Enable3DWaypoints", true);
EnableMapBlips = ini.ReadBoolean("Plugin Settings", "EnableMapBlips", true);
EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
EnableAdvancedBarricadeOptions = ini.ReadBoolean("Plugin Settings", "EnableAdvancedBarricadeOptions", false);
EnableBarrierLightsDefaultOn = ini.ReadBoolean("Plugin Settings", "EnableBarrierLightsDefaultOn", false);
// Default Waypoint Settings
CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
SpeedZoneRadius = ini.ReadInt32("Default Waypoint Settings", "SpeedZoneRadius", 5);
StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
SettingsValidator.ValidateWaypointSettings();
SettingsValidator.ValidateBarrierSettings(ini);
ImportPaths();
}
// This will need to be moved to a different class
internal static void ImportPaths()
{
ImportedPaths.Clear();
// Check if Saved Paths directory exists
var GAME_DIRECTORY = Directory.GetCurrentDirectory();
var SAVED_PATHS_DIRECTORY = GAME_DIRECTORY + "\\plugins\\SceneManager\\Saved Paths\\";
if (!Directory.Exists(SAVED_PATHS_DIRECTORY))
{
Game.LogTrivial($"Directory '\\plugins\\SceneManager\\Saved Paths' does not exist. No paths available to import.");
return;
}
// Check if any XML files are available to import from Saved Paths
var savedPaths = Directory.GetFiles(SAVED_PATHS_DIRECTORY, "*.xml");
if (savedPaths.Length == 0)
{
Game.LogTrivial($"No saved paths found.");
return;
}
else
{
Game.LogTrivial($"{savedPaths.Length} path(s) available to import.");
}
// Import paths
foreach (string file in savedPaths)
{
Game.LogTrivial($"File: {Path.GetFileName(file)}");
var importedPath = Serializer.LoadItemFromXML<Paths.Path>(SAVED_PATHS_DIRECTORY + Path.GetFileName(file));
importedPath.Name = Path.GetFileNameWithoutExtension(file);
ImportedPaths.Add(importedPath);
}
Game.LogTrivial($"Successfully imported {ImportedPaths.Count} path(s).");
}
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)
{
ini.Write("Other Settings", "Enable3DWaypoints", threeDWaypointsEnabled);
ini.Write("Other Settings", "EnableMapBlips", mapBlipsEnabled);
ini.Write("Other Settings", "EnableHints", hintsEnabled);
ini.Write("Other Settings", "SpeedUnits", unit);
}
}
}