mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
132 lines
4 KiB
C#
132 lines
4 KiB
C#
using Rage;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace SceneManager
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{
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public class Path
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{
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internal int Number { get; set; }
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internal bool IsEnabled { get; set; }
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internal State State { get; set; }
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internal List<Waypoint> Waypoints = new List<Waypoint>();
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internal List<CollectedVehicle> CollectedVehicles = new List<CollectedVehicle>();
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internal Path(int pathNum, State pathState)
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{
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Number = pathNum;
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State = pathState;
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DrawLinesBetweenWaypoints();
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}
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private void LowerWaypointBlipsOpacity()
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{
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foreach (Waypoint wp in Waypoints)
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{
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wp.Blip.Alpha = 0.5f;
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if (wp.CollectorRadiusBlip)
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{
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wp.CollectorRadiusBlip.Alpha = 0.25f;
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}
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}
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}
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private void RestoreWaypointBlipsOpacity()
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{
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foreach (Waypoint wp in Waypoints)
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{
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if (wp.Blip)
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{
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wp.Blip.Alpha = 1.0f;
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if (wp.CollectorRadiusBlip)
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{
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wp.CollectorRadiusBlip.Alpha = 0.5f;
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}
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}
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}
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}
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internal void DisablePath()
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{
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IsEnabled = false;
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foreach(Waypoint wp in Waypoints)
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{
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wp.RemoveSpeedZone();
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}
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if (SettingsMenu.mapBlips.Checked)
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{
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LowerWaypointBlipsOpacity();
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}
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}
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internal void EnablePath()
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{
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IsEnabled = true;
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foreach (Waypoint wp in Waypoints)
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{
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if (wp.IsCollector)
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{
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wp.AddSpeedZone();
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}
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}
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if (SettingsMenu.mapBlips.Checked)
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{
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RestoreWaypointBlipsOpacity();
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}
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}
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internal void DrawLinesBetweenWaypoints()
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{
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GameFiber.StartNew(() =>
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{
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while (SettingsMenu.threeDWaypoints.Checked)
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{
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if (MenuManager.menuPool.IsAnyMenuOpen())
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{
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for (int i = 0; i < Waypoints.Count; i++)
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{
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if (i != Waypoints.Count - 1)
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{
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if (Waypoints[i + 1].IsStopWaypoint)
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{
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Debug.DrawLine(Waypoints[i].Position, Waypoints[i + 1].Position, Color.Orange);
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}
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else
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{
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Debug.DrawLine(Waypoints[i].Position, Waypoints[i + 1].Position, Color.Green);
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}
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}
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}
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}
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GameFiber.Yield();
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}
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});
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}
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internal void LoopForVehiclesToBeDismissed()
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{
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GameFiber.StartNew(() =>
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{
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while (PathMainMenu.paths.Contains(this))
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{
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//Logger.Log($"Dismissing unused vehicles for cleanup");
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foreach (CollectedVehicle cv in CollectedVehicles.Where(cv => cv.Vehicle))
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{
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if (!cv.Vehicle.IsDriveable || cv.Vehicle.IsUpsideDown || !cv.Vehicle.HasDriver)
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{
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if (cv.Vehicle.HasDriver)
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{
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cv.Vehicle.Driver.Dismiss();
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}
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cv.Vehicle.Dismiss();
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}
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}
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CollectedVehicles.RemoveAll(cv => !cv.Vehicle);
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GameFiber.Sleep(60000);
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}
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});
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}
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}
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}
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