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Scene-Manager-DevRepo/SceneManager/Object Classes/Path.cs

132 lines
4 KiB
C#

using Rage;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace SceneManager
{
public class Path
{
internal int Number { get; set; }
internal bool IsEnabled { get; set; }
internal State State { get; set; }
internal List<Waypoint> Waypoints = new List<Waypoint>();
internal List<CollectedVehicle> CollectedVehicles = new List<CollectedVehicle>();
internal Path(int pathNum, State pathState)
{
Number = pathNum;
State = pathState;
DrawLinesBetweenWaypoints();
}
private void LowerWaypointBlipsOpacity()
{
foreach (Waypoint wp in Waypoints)
{
wp.Blip.Alpha = 0.5f;
if (wp.CollectorRadiusBlip)
{
wp.CollectorRadiusBlip.Alpha = 0.25f;
}
}
}
private void RestoreWaypointBlipsOpacity()
{
foreach (Waypoint wp in Waypoints)
{
if (wp.Blip)
{
wp.Blip.Alpha = 1.0f;
if (wp.CollectorRadiusBlip)
{
wp.CollectorRadiusBlip.Alpha = 0.5f;
}
}
}
}
internal void DisablePath()
{
IsEnabled = false;
foreach(Waypoint wp in Waypoints)
{
wp.RemoveSpeedZone();
}
if (SettingsMenu.mapBlips.Checked)
{
LowerWaypointBlipsOpacity();
}
}
internal void EnablePath()
{
IsEnabled = true;
foreach (Waypoint wp in Waypoints)
{
if (wp.IsCollector)
{
wp.AddSpeedZone();
}
}
if (SettingsMenu.mapBlips.Checked)
{
RestoreWaypointBlipsOpacity();
}
}
internal void DrawLinesBetweenWaypoints()
{
GameFiber.StartNew(() =>
{
while (SettingsMenu.threeDWaypoints.Checked)
{
if (MenuManager.menuPool.IsAnyMenuOpen())
{
for (int i = 0; i < Waypoints.Count; i++)
{
if (i != Waypoints.Count - 1)
{
if (Waypoints[i + 1].IsStopWaypoint)
{
Debug.DrawLine(Waypoints[i].Position, Waypoints[i + 1].Position, Color.Orange);
}
else
{
Debug.DrawLine(Waypoints[i].Position, Waypoints[i + 1].Position, Color.Green);
}
}
}
}
GameFiber.Yield();
}
});
}
internal void LoopForVehiclesToBeDismissed()
{
GameFiber.StartNew(() =>
{
while (PathMainMenu.paths.Contains(this))
{
//Logger.Log($"Dismissing unused vehicles for cleanup");
foreach (CollectedVehicle cv in CollectedVehicles.Where(cv => cv.Vehicle))
{
if (!cv.Vehicle.IsDriveable || cv.Vehicle.IsUpsideDown || !cv.Vehicle.HasDriver)
{
if (cv.Vehicle.HasDriver)
{
cv.Vehicle.Driver.Dismiss();
}
cv.Vehicle.Dismiss();
}
}
CollectedVehicles.RemoveAll(cv => !cv.Vehicle);
GameFiber.Sleep(60000);
}
});
}
}
}