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Scene-Manager-DevRepo/SceneManager/Menus/EditWaypointMenu.cs

210 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
namespace SceneManager
{
class EditWaypointMenu
{
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
private static string[] waypointTypes = new string[] { "Drive To", "Stop" };
public static UIMenu editWaypointMenu { get; private set; }
public static UIMenuItem editUpdateWaypoint { get; private set; }
public static UIMenuItem editRemoveWaypoint { get; private set; }
public static UIMenuItem addAsNewWaypoint { get; private set; }
public static UIMenuNumericScrollerItem<int> editWaypoint;
private static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("New Waypoint Type", "", waypointTypes);
private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
private static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
private static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("New Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
private static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("New Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 1, 50, 1);
private static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position");
internal static void InstantiateMenu()
{
editWaypointMenu = new UIMenu("Scene Manager", "~o~Edit Waypoint");
editWaypointMenu.ParentMenu = EditPathMenu.editPathMenu;
MenuManager.menuPool.Add(editWaypointMenu);
}
public static void BuildEditWaypointMenu()
{
// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged;
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1);
editWaypointMenu.Clear();
editWaypointMenu.AddItem(editWaypoint);
editWaypoint.Index = 0;
editWaypointMenu.AddItem(changeWaypointType);
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("New Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector, "If this waypoint will collect vehicles to follow the path"));
editWaypointMenu.AddItem(changeCollectorRadius);
changeCollectorRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0
? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius
: changeCollectorRadius.Minimum;
editWaypointMenu.AddItem(changeSpeedZoneRadius);
changeSpeedZoneRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0
? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].SpeedZoneRadius
: changeSpeedZoneRadius.Minimum;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
editWaypointMenu.AddItem(updateWaypointPosition);
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
editUpdateWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
editRemoveWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings"));
addAsNewWaypoint.ForeColor = Color.Gold;
EditPathMenu.editPathMenu.Visible = false;
editWaypointMenu.RefreshIndex();
editWaypointMenu.Visible = true;
editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
}
private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
{
if(scrollerItem == editWaypoint)
{
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
collectorWaypoint.Checked = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
}
private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == collectorWaypoint)
{
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
}
private static void EditWaypoint_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
if (selectedItem == editUpdateWaypoint)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked);
Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Game.LogTrivial($"The remaining waypoint was updated to be a stop waypoint. Enabling/disabling the path is no longer locked.");
EditPathMenu.togglePath.Enabled = true;
}
Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
}
if (selectedItem == addAsNewWaypoint)
{
var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath);
var drivingFlag = drivingFlags[changeWaypointType.Index];
var blip = PathCreationMenu.CreateWaypointBlip(pathIndex);
if (collectorWaypoint.Checked)
{
var yieldZone = SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH
? World.AddSpeedZone(Game.LocalPlayer.Character.Position, changeSpeedZoneRadius.Value, SetDriveSpeedForWaypoint())
: World.AddSpeedZone(Game.LocalPlayer.Character.Position, changeSpeedZoneRadius.Value, SetDriveSpeedForWaypoint());
PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath.PathNum, currentWaypoint.Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, yieldZone));
}
else
{
PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath.PathNum, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
}
editWaypointMenu.RemoveItemAt(0);
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1);
editWaypointMenu.AddItem(editWaypoint, 0);
editWaypoint.Index = editWaypoint.OptionCount - 1;
editWaypointMenu.RefreshIndex();
}
if (selectedItem == editRemoveWaypoint)
{
Game.LogTrivial($"[Path {currentPath.PathNum}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed");
if (currentPath.Waypoints.Count == 1)
{
Game.LogTrivial($"Deleting the last waypoint from the path.");
PathMainMenu.DeletePath(currentPath, currentPath.PathNum - 1, PathMainMenu.Delete.Single);
editWaypointMenu.Visible = false;
PathMainMenu.pathMainMenu.Visible = true;
}
else
{
currentWaypoint.Blip.Delete();
if (currentWaypoint.CollectorRadiusBlip)
{
currentWaypoint.CollectorRadiusBlip.Delete();
}
currentPath.Waypoints.Remove(currentWaypoint);
foreach (Waypoint wp in currentPath.Waypoints)
{
wp.UpdateWaypointNumber(currentPath.Waypoints.IndexOf(wp) + 1);
Game.LogTrivial($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}");
}
BuildEditWaypointMenu();
if (currentPath.Waypoints.Count == 1 && currentPath.Waypoints[0].DrivingFlag != VehicleDrivingFlags.StopAtDestination)
{
Game.LogTrivial($"The path only has 1 waypoint left, and the waypoint is not a stop waypoint. Disabling the path.");
currentPath.DisablePath();
EditPathMenu.togglePath.Checked = true;
EditPathMenu.togglePath.Enabled = false;
}
}
}
}
private static float SetDriveSpeedForWaypoint()
{
float convertedSpeed;
if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH)
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
else
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
return convertedSpeed;
}
}
}