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Scene-Manager-DevRepo/SceneManager/Menus/EditPathMenu.cs

57 lines
2 KiB
C#

using System.Drawing;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
namespace SceneManager
{
class EditPathMenu
{
private static UIMenuItem editPathWaypoints, deletePath;
public static UIMenuCheckboxItem togglePath;
public static void BuildEditPathMenu()
{
MenuManager.editPathMenu.AddItem(togglePath = new UIMenuCheckboxItem("Disable Path", false));
MenuManager.editPathMenu.AddItem(editPathWaypoints = new UIMenuItem("Edit Waypoints"));
MenuManager.editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
MenuManager.editPathMenu.RefreshIndex();
MenuManager.editPathMenu.OnItemSelect += EditPath_OnItemSelected;
MenuManager.editPathMenu.OnCheckboxChange += EditPath_OnCheckboxChange;
}
private static void EditPath_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
{
var currentPath = TrafficMenu.paths[TrafficMenu.editPath.Index];
if (selectedItem == editPathWaypoints)
{
EditWaypointMenu.BuildEditWaypointMenu();
}
if (selectedItem == deletePath)
{
TrafficMenu.DeletePath(currentPath, currentPath.PathNum - 1, "Single");
}
}
private static void EditPath_OnCheckboxChange(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == togglePath)
{
var currentPath = TrafficMenu.paths[TrafficMenu.editPath.Index];
if (togglePath.Checked)
{
currentPath.DisablePath();
Game.LogTrivial($"Path {currentPath.PathNum} disabled.");
}
else
{
currentPath.EnablePath();
Game.LogTrivial($"Path {currentPath.PathNum} enabled.");
}
}
}
}
}