mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
228 lines
9.6 KiB
C#
228 lines
9.6 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Rage;
|
|
using SceneManager.Menus;
|
|
using SceneManager.Objects;
|
|
|
|
namespace SceneManager.Utils
|
|
{
|
|
internal static class BarrierManager
|
|
{
|
|
internal static Object PlaceholderBarrier { get; private set; }
|
|
internal static List<Barrier> Barriers { get; } = new List<Barrier>();
|
|
|
|
internal static void CreatePlaceholderBarrier()
|
|
{
|
|
Hints.Display($"~o~Scene Manager ~y~[Hint]\n~w~The shadow barrier will disappear if you aim too far away.");
|
|
if (PlaceholderBarrier)
|
|
{
|
|
PlaceholderBarrier.Delete();
|
|
}
|
|
|
|
var barrierKey = Settings.Barriers.Where(x => x.Key == BarrierMenu.BarrierList.SelectedItem).FirstOrDefault().Key;
|
|
var barrierValue = Settings.Barriers[barrierKey].Name;
|
|
PlaceholderBarrier = new Object(barrierValue, UserInput.GetMousePositionForBarrier, BarrierMenu.RotateBarrier.Value);
|
|
if (!PlaceholderBarrier)
|
|
{
|
|
BarrierMenu.Menu.Close();
|
|
Game.LogTrivial($"Something went wrong creating the placeholder barrier. Mouse position: {UserInput.GetMousePositionForBarrier}");
|
|
Game.DisplayNotification($"~o~Scene Manager ~r~[Error]\n~w~Something went wrong creating the placeholder barrier. This is a rare problem that only happens in certain areas of the world. Please try again somewhere else.");
|
|
return;
|
|
}
|
|
|
|
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index);
|
|
Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(PlaceholderBarrier);
|
|
PlaceholderBarrier.IsGravityDisabled = true;
|
|
PlaceholderBarrier.IsCollisionEnabled = false;
|
|
PlaceholderBarrier.Opacity = 0.7f;
|
|
|
|
// Start with lights off for Parks's objects
|
|
if (Settings.EnableAdvancedBarricadeOptions)
|
|
{
|
|
Rage.Native.NativeFunction.Natives.x971DA0055324D033(PlaceholderBarrier, BarrierMenu.BarrierTexture.Value); // _SET_OBJECT_TEXTURE_VARIATION
|
|
SetBarrierLights();
|
|
}
|
|
}
|
|
|
|
internal static void SetBarrierLights()
|
|
{
|
|
if (BarrierMenu.SetBarrierLights.Checked)
|
|
{
|
|
Rage.Native.NativeFunction.Natives.SET_ENTITY_LIGHTS(PlaceholderBarrier, false);
|
|
}
|
|
else
|
|
{
|
|
Rage.Native.NativeFunction.Natives.SET_ENTITY_LIGHTS(PlaceholderBarrier, true);
|
|
}
|
|
|
|
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index);
|
|
}
|
|
|
|
internal static void UpdatePlaceholderBarrierPosition()
|
|
{
|
|
DisableBarrierMenuOptionsIfShadowConeTooFar();
|
|
if (PlaceholderBarrier)
|
|
{
|
|
PlaceholderBarrier.Heading = BarrierMenu.RotateBarrier.Value;
|
|
PlaceholderBarrier.Position = UserInput.GetMousePositionForBarrier;
|
|
Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(PlaceholderBarrier);
|
|
//Rage.Native.NativeFunction.Natives.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(shadowBarrier, setBarrierTrafficLight.Index);
|
|
}
|
|
|
|
void DisableBarrierMenuOptionsIfShadowConeTooFar()
|
|
{
|
|
if (!PlaceholderBarrier && UserInput.GetMousePositionForBarrier.DistanceTo2D(Game.LocalPlayer.Character.Position) <= Settings.BarrierPlacementDistance)
|
|
{
|
|
CreatePlaceholderBarrier();
|
|
|
|
}
|
|
else if (PlaceholderBarrier && PlaceholderBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) > Settings.BarrierPlacementDistance)
|
|
{
|
|
BarrierMenu.BarrierList.Enabled = false;
|
|
BarrierMenu.RotateBarrier.Enabled = false;
|
|
PlaceholderBarrier.Delete();
|
|
}
|
|
else if (PlaceholderBarrier && PlaceholderBarrier.Position.DistanceTo2D(Game.LocalPlayer.Character.Position) <= Settings.BarrierPlacementDistance && BarrierMenu.BarrierList.SelectedItem == "Flare")
|
|
{
|
|
BarrierMenu.BarrierList.Enabled = true;
|
|
BarrierMenu.RotateBarrier.Enabled = false;
|
|
}
|
|
else
|
|
{
|
|
BarrierMenu.BarrierList.Enabled = true;
|
|
BarrierMenu.RotateBarrier.Enabled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static void LoopToRenderPlaceholderBarrier()
|
|
{
|
|
while (BarrierMenu.Menu.Visible)
|
|
{
|
|
if (BarrierMenu.BarrierList.Selected || BarrierMenu.RotateBarrier.Selected || BarrierMenu.Invincible.Selected || BarrierMenu.Immobile.Selected || BarrierMenu.BarrierTexture.Selected || BarrierMenu.SetBarrierLights.Selected || BarrierMenu.SetBarrierTrafficLight.Selected)
|
|
{
|
|
if (PlaceholderBarrier)
|
|
{
|
|
//UpdatePlaceholderBarrierPosition();
|
|
UpdatePlaceholderBarrierPosition();
|
|
}
|
|
else if (UserInput.GetMousePositionForBarrier.DistanceTo2D(Game.LocalPlayer.Character.Position) <= Settings.BarrierPlacementDistance)
|
|
{
|
|
//CreatePlaceholderBarrier();
|
|
CreatePlaceholderBarrier();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PlaceholderBarrier)
|
|
{
|
|
PlaceholderBarrier.Delete();
|
|
}
|
|
}
|
|
GameFiber.Yield();
|
|
}
|
|
|
|
if (PlaceholderBarrier)
|
|
{
|
|
PlaceholderBarrier.Delete();
|
|
}
|
|
}
|
|
|
|
internal static void SpawnBarrier()
|
|
{
|
|
if (BarrierMenu.BarrierList.SelectedItem == "Flare")
|
|
{
|
|
SpawnFlare();
|
|
}
|
|
else
|
|
{
|
|
var barrier = new Barrier(PlaceholderBarrier, PlaceholderBarrier.Position, BarrierMenu.RotateBarrier.Value, BarrierMenu.Invincible.Checked, BarrierMenu.Immobile.Checked, BarrierMenu.BarrierTexture.Value, BarrierMenu.SetBarrierLights.Checked);
|
|
Barriers.Add(barrier);
|
|
|
|
BarrierMenu.RemoveBarrierOptions.Enabled = true;
|
|
BarrierMenu.ResetBarriers.Enabled = true;
|
|
}
|
|
|
|
void SpawnFlare()
|
|
{
|
|
var flare = new Weapon("weapon_flare", PlaceholderBarrier.Position, 1);
|
|
Rage.Native.NativeFunction.Natives.SET_ENTITY_DYNAMIC(flare, true);
|
|
GameFiber.Sleep(1);
|
|
GameFiber.StartNew(() =>
|
|
{
|
|
while (flare && flare.HeightAboveGround > 0.05f)
|
|
{
|
|
GameFiber.Yield();
|
|
}
|
|
GameFiber.Sleep(1000);
|
|
if (flare)
|
|
{
|
|
flare.IsPositionFrozen = true;
|
|
}
|
|
}, "Spawn Flare Fiber");
|
|
|
|
Barriers.Add(new Barrier(flare, flare.Position, flare.Heading, BarrierMenu.Invincible.Checked, BarrierMenu.Immobile.Checked));
|
|
BarrierMenu.RemoveBarrierOptions.Enabled = true;
|
|
}
|
|
}
|
|
|
|
internal static void RemoveBarrier(int removeBarrierOptionsIndex)
|
|
{
|
|
switch (removeBarrierOptionsIndex)
|
|
{
|
|
case 0:
|
|
Barriers[Barriers.Count - 1].Delete();
|
|
Barriers.RemoveAt(Barriers.Count - 1);
|
|
break;
|
|
case 1:
|
|
var nearestBarrier = Barriers.OrderBy(b => b.DistanceTo2D(Game.LocalPlayer.Character)).FirstOrDefault();
|
|
if (nearestBarrier != null)
|
|
{
|
|
nearestBarrier.Delete();
|
|
Barriers.Remove(nearestBarrier);
|
|
}
|
|
break;
|
|
case 2:
|
|
foreach (Barrier b in Barriers)
|
|
{
|
|
b.Delete();
|
|
}
|
|
if (Barriers.Count > 0)
|
|
{
|
|
Barriers.Clear();
|
|
}
|
|
break;
|
|
}
|
|
|
|
BarrierMenu.RemoveBarrierOptions.Enabled = Barriers.Count == 0 ? false : true;
|
|
BarrierMenu.ResetBarriers.Enabled = Barriers.Count == 0 ? false : true;
|
|
}
|
|
|
|
internal static void ResetBarriers()
|
|
{
|
|
GameFiber.StartNew(() =>
|
|
{
|
|
var currentBarriers = Barriers.Where(b => b.Model.Name != "0xa2c44e80").ToList(); // 0xa2c44e80 is the flare weapon hash
|
|
foreach (Barrier barrier in currentBarriers)
|
|
{
|
|
Barriers.Add(new Barrier(barrier, barrier.SpawnPosition, barrier.SpawnHeading, barrier.Invincible, barrier.Immobile, barrier.TextureVariation, barrier.LightsEnabled));
|
|
|
|
if (barrier)
|
|
{
|
|
barrier.Delete();
|
|
}
|
|
Barriers.Remove(barrier);
|
|
}
|
|
currentBarriers.Clear();
|
|
}, "Barrier Reset Fiber");
|
|
|
|
}
|
|
|
|
internal static void RotateBarrier()
|
|
{
|
|
PlaceholderBarrier.Heading = BarrierMenu.RotateBarrier.Value;
|
|
PlaceholderBarrier.Position = UserInput.GetMousePositionForBarrier;
|
|
Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(PlaceholderBarrier);
|
|
}
|
|
}
|
|
}
|